public override void Draw(Graphics g) { if (Visible) { Propertys.AllDoBeforeDraw(g); DrawObject.Draw(g, Layout.Rectangle); BackObjects.AllDrawSelf(g); UIObjects.AllDrawSelf(g); Propertys.AllDoAfterDraw(g); } }
protected override void OnAfterAction() { switch (_Mode) { case 1: if (_CommandBack.DrawObject.Colors.Opacity < 1) { _CommandBack.DrawObject.Colors.Opacity += 0.05F; } if (_BackDrak < 1) { _BackDrak += 0.05F; if (_BackDrak > 1) { _BackDrak = 1; } DrawObject.Colors.RFix = DrawObject.Colors.GFix = DrawObject.Colors.BFix = -_BackDrak * 1F; for (int i = 0; i < BackObjects.Count; i++) { BackObjects[i].DrawObject.Colors.RFix = BackObjects[i].DrawObject.Colors.GFix = _BackDrak * 1F; } } break; case 0: if (_CommandBack.DrawObject.Colors.Opacity > 0) { _CommandBack.DrawObject.Colors.Opacity -= 0.1F; if (_CommandBack.DrawObject.Colors.Opacity <= 0) { _CommandBack.Visible = false; } } if (_BackDrak > 0) { _BackDrak -= 0.05F; if (_BackDrak < 0) { _BackDrak = 0; } DrawObject.Colors.RFix = DrawObject.Colors.GFix = DrawObject.Colors.BFix = -_BackDrak * 1F; for (int i = 0; i < BackObjects.Count; i++) { BackObjects[i].DrawObject.Colors.RFix = BackObjects[i].DrawObject.Colors.GFix = _BackDrak * 1F; } } break; } if (_BackBuildCounter.IsFull) { int Size = Global.Rand.Next(2, 5); int top = Layout.Rectangle.Top + Global.Rand.Next(5, Layout.RectHeight - 10); MoveStraight moveObject = new MoveStraight(null, 1, Size * Global.Rand.Next(120, 180) - 80, 1, 100, 0); ObjectSmoke newObject = new ObjectSmoke(-10, top, Size, Size, -1, 1, 1, Color.FromArgb(50, 50, 50), moveObject); newObject.DrawObject.Colors.RFix = newObject.DrawObject.Colors.GFix = _BackDrak * 1F; moveObject.Target.SetObject(newObject); moveObject.Target.SetOffsetByXY(1000, 0); moveObject.Resistance = Mode == 1 ? 10 : 1; BackObjects.Add(newObject); _BackBuildCounter.Value = 0; } else { _BackBuildCounter.Value += Scene.IntervalOfRound; } base.OnAfterAction(); }
public override void Action() { BackObjects.AllAction(); BackObjects.ClearAllDead(); base.Action(); }