public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref customLabel, "customLabel"); Scribe_Deep.Look(ref coreBackCompat, "core"); Scribe_Collections.Look(ref parts, "parts", LookMode.Deep); Scribe_Values.Look(ref startedCountdown, "startedCountdown", defaultValue: false); Scribe_Values.Look(ref anyEnemiesInitially, "anyEnemiesInitially", defaultValue: false); Scribe_Values.Look(ref allEnemiesDefeatedSignalSent, "allEnemiesDefeatedSignalSent", defaultValue: false); Scribe_Values.Look(ref factionMustRemainHostile, "factionMustRemainHostile", defaultValue: false); Scribe_Values.Look(ref desiredThreatPoints, "desiredThreatPoints", 0f); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (coreBackCompat != null && coreBackCompat.def != null) { parts.Insert(0, new SitePart(this, coreBackCompat.def, coreBackCompat.parms)); coreBackCompat = null; } if (parts.RemoveAll((SitePart x) => x == null || x.def == null) != 0) { Log.Error("Some site parts were null after loading."); } for (int i = 0; i < parts.Count; i++) { parts[i].site = this; } BackCompatibility.PostExposeData(this); } }
public override void CompExposeData() { Scribe_Values.Look(ref isPermanentInt, "isPermanent", defaultValue: false); Scribe_Values.Look(ref permanentDamageThreshold, "permanentDamageThreshold", 9999f); Scribe_Values.Look(ref painCategory, "painCategory", PainCategory.Painless); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Values.Look(ref showLearningHelper, "showLearningHelper", defaultValue: false); Scribe_Values.Look(ref showZones, "showZones", defaultValue: false); Scribe_Values.Look(ref showBeauty, "showBeauty", defaultValue: false); Scribe_Values.Look(ref showRoomStats, "showRoomStats", defaultValue: false); Scribe_Values.Look(ref showColonistBar, "showColonistBar", defaultValue: false); Scribe_Values.Look(ref showRoofOverlay, "showRoofOverlay", defaultValue: false); Scribe_Values.Look(ref showFertilityOverlay, "showFertilityOverlay", defaultValue: false); Scribe_Values.Look(ref showTerrainAffordanceOverlay, "showTerrainAffordanceOverlay", defaultValue: false); Scribe_Values.Look(ref autoHomeArea, "autoHomeArea", defaultValue: false); Scribe_Values.Look(ref autoRebuild, "autoRebuild", defaultValue: false); Scribe_Values.Look(ref lockNorthUp, "lockNorthUp", defaultValue: false); Scribe_Values.Look(ref usePlanetDayNightSystem, "usePlanetDayNightSystem", defaultValue: false); Scribe_Values.Look(ref showExpandingIcons, "showExpandingIcons", defaultValue: false); Scribe_Values.Look(ref showWorldFeatures, "showWorldFeatures", defaultValue: false); Scribe_Values.Look(ref useWorkPriorities, "useWorkPriorities", defaultValue: false); Scribe_Values.Look(ref defaultCareForColonyHumanlike, "defaultCareForHumanlikeColonists", MedicalCareCategory.NoCare); Scribe_Values.Look(ref defaultCareForColonyAnimal, "defaultCareForAnimalColonists", MedicalCareCategory.NoCare); Scribe_Values.Look(ref defaultCareForColonyPrisoner, "defaultCareForHumanlikeColonistPrisoners", MedicalCareCategory.NoCare); Scribe_Values.Look(ref defaultCareForNeutralFaction, "defaultCareForHumanlikeNeutrals", MedicalCareCategory.NoCare); Scribe_Values.Look(ref defaultCareForNeutralAnimal, "defaultCareForAnimalNeutrals", MedicalCareCategory.NoCare); Scribe_Values.Look(ref defaultCareForHostileFaction, "defaultCareForHumanlikeEnemies", MedicalCareCategory.NoCare); BackCompatibility.PostExposeData(this); }
public override void ExposeData() { base.ExposeData(); Scribe_BodyParts.Look(ref part, "part"); Scribe_Defs.Look(ref consumedInitialMedicineDef, "consumedInitialMedicineDef"); BackCompatibility.PostExposeData(this); }
public void SetGame() { Current.Game.currentMapIndex = this.CurrentMapIndex; Current.Game.World.info.initialMapSize = new IntVec3(MapSize, 1, MapSize); InfoField.SetValue(Current.Game, this.info); RulesField.SetValue(Current.Game, this.rules); Current.Game.Scenario = this.scenario; Current.Game.playSettings = this.playSettings; Current.Game.storyWatcher = this.storyWatcher; Current.Game.gameEnder = this.gameEnder; Current.Game.letterStack = this.letterStack; Current.Game.researchManager = this.researchManager; Current.Game.storyteller = this.storyteller; Current.Game.history = this.history; Current.Game.taleManager = this.taleManager; Current.Game.playLog = this.playLog; Current.Game.battleLog = this.battleLog; Current.Game.outfitDatabase = this.outfitDatabase; Current.Game.drugPolicyDatabase = this.drugPolicyDatabase; Current.Game.foodRestrictionDatabase = this.foodRestrictionDatabase; Current.Game.tutor = this.tutor; Current.Game.dateNotifier = this.dateNotifier; Current.Game.components = this.gameComponents; FillComponentsMethod.Invoke(Current.Game, new object[0]); BackCompatibility.PostExposeData(Current.Game); }
public void ExposeData() { Scribe_Collections.Look(ref quests, "quests", LookMode.Deep); if (Scribe.mode == LoadSaveMode.LoadingVars) { int num = quests.RemoveAll((Quest x) => x == null); if (num != 0) { Log.Error(num + " quest(s) were null after loading."); } cachedSituationalThoughtQuestParts.Clear(); questsInDisplayOrder.Clear(); for (int i = 0; i < quests.Count; i++) { AddToCache(quests[i]); } } if (Scribe.mode == LoadSaveMode.PostLoadInit) { for (int j = 0; j < quests.Count; j++) { Find.SignalManager.RegisterReceiver(quests[j]); } } BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_References.Look(ref other, "other"); Scribe_Values.Look(ref goodwill, "goodwill", 0); Scribe_Values.Look(ref kind, "kind", FactionRelationKind.Neutral); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Deep.Look(ref statsRecord, "statsRecord"); Scribe_Deep.Look(ref watcherAdaptation, "watcherAdaptation"); Scribe_Deep.Look(ref watcherPopAdaptation, "watcherPopAdaptation"); BackCompatibility.PostExposeData(this); }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref this.burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false); Scribe_Values.Look(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false); Scribe_Values.Look(ref this.top.curRotationInt, "aa_turretTopRot"); Scribe_Values.Look(ref isInBurst, "aa_isInBurst"); Scribe_TargetInfo.Look(ref this.currentTargetInt, "currentTarget"); Scribe_Values.Look(ref this.holdFire, "holdFire", false, false); Scribe_Deep.Look(ref this.gun, "gun", Array.Empty <object>()); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { this.UpdateGunVerbs(); } if (top != null) { top.ExposeData(); } else { Log.Error("Could not expose data for turret top: turret top is null."); } }
public override void PostExposeData() { base.PostExposeData(); Scribe_Defs.Look(ref requestThingDef, "requestThingDef"); Scribe_Values.Look(ref requestCount, "requestCount", 0); Scribe_Values.Look(ref expiration, "expiration", 0); BackCompatibility.PostExposeData(this); }
public void ExposeData() { battleActive = BattleActive; Scribe_Deep.Look(ref records, "records"); Scribe_Values.Look(ref storyRelevance, "storyRelevance", 0.0); Scribe_References.Look(ref battleActive, "battleActive"); Scribe_Values.Look(ref battleExitTick, "battleExitTick", 0); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Values.Look(ref uniqueID, "uniqueID", 0); Scribe_Defs.Look(ref def, "def"); Scribe_Values.Look(ref name, "name"); Scribe_Values.Look(ref drawCenter, "drawCenter"); Scribe_Values.Look(ref drawAngle, "drawAngle", 0f); Scribe_Values.Look(ref maxDrawSizeInTiles, "maxDrawSizeInTiles", 0f); BackCompatibility.PostExposeData(this); }
public virtual void ExposeData() { Scribe_Values.Look(ref uniqueID, "uniqueID", -1); Scribe_Values.Look(ref suppressEndMessage, "suppressEndMessage", defaultValue: false); Scribe_Defs.Look(ref def, "def"); Scribe_Values.Look(ref startTick, "startTick", 0); Scribe_Values.Look(ref duration, "duration", 0); Scribe_Values.Look(ref permanent, "permanent", defaultValue: false); Scribe_References.Look(ref quest, "quest"); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Values.Look(ref name, "name"); Scribe_Values.Look(ref planetCoverage, "planetCoverage", 0f); Scribe_Values.Look(ref seedString, "seedString"); Scribe_Values.Look(ref persistentRandomValue, "persistentRandomValue", 0); Scribe_Values.Look(ref overallRainfall, "overallRainfall", OverallRainfall.AlmostNone); Scribe_Values.Look(ref overallTemperature, "overallTemperature", OverallTemperature.VeryCold); Scribe_Values.Look(ref initialMapSize, "initialMapSize"); BackCompatibility.PostExposeData(this); }
public void ExposeComponents() { Scribe_Deep.Look(ref factionManager, "factionManager"); Scribe_Deep.Look(ref worldPawns, "worldPawns"); Scribe_Deep.Look(ref worldObjects, "worldObjects"); Scribe_Deep.Look(ref gameConditionManager, "gameConditionManager", this); Scribe_Deep.Look(ref storyState, "storyState", this); Scribe_Deep.Look(ref features, "features"); Scribe_Collections.Look(ref components, "components", LookMode.Deep, this); FillComponents(); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Collections.Look(ref needs, "needs", LookMode.Deep, pawn); if (Scribe.mode == LoadSaveMode.LoadingVars || Scribe.mode == LoadSaveMode.PostLoadInit) { if (needs.RemoveAll((Need x) => x == null || x.def == null) != 0) { Log.Error("Pawn " + pawn.ToStringSafe() + " had some null needs after loading."); } BindDirectNeedFields(); } BackCompatibility.PostExposeData(this); }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref burstCooldownTicksLeft, "burstCooldownTicksLeft", 0); Scribe_Values.Look(ref burstWarmupTicksLeft, "burstWarmupTicksLeft", 0); Scribe_TargetInfo.Look(ref currentTargetInt, "currentTarget"); Scribe_Values.Look(ref holdFire, "holdFire", defaultValue: false); Scribe_Deep.Look(ref gun, "gun"); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { UpdateGunVerbs(); } }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look <int>(ref this.burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false); Scribe_Values.Look <int>(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false); Scribe_TargetInfo.Look(ref this.currentTargetInt, "currentTarget"); Scribe_Values.Look <bool>(ref this.holdFire, "holdFire", false, false); Scribe_Deep.Look <Thing>(ref this.gun, "gun", Array.Empty <object>()); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { this.UpdateGunVerbs(); } }
public void ExposeData() { Scribe_Deep.Look(ref archive, "archive"); Scribe_Collections.Look(ref autoRecorderGroups, "autoRecorderGroups", LookMode.Deep); Scribe_Values.Look(ref lastPsylinkAvailable, "lastPsylinkAvailable", -999999); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { AddOrRemoveHistoryRecorderGroups(); if (lastPsylinkAvailable == -999999) { lastPsylinkAvailable = Find.TickManager.TicksGame; } } }
public void ExposeData() { Scribe_References.Look(ref meleeThreat, "meleeThreat"); Scribe_References.Look(ref enemyTarget, "enemyTarget"); Scribe_References.Look(ref knownExploder, "knownExploder"); Scribe_References.Look(ref lastMannedThing, "lastMannedThing"); Scribe_TargetInfo.Look(ref lastAttackedTarget, "lastAttackedTarget"); Scribe_Collections.Look(ref thinkData, "thinkData", LookMode.Value, LookMode.Value); Scribe_Values.Look(ref activeInt, "active", defaultValue: true); Scribe_Values.Look(ref lastJobTag, "lastJobTag", JobTag.Misc); Scribe_Values.Look(ref lastIngestTick, "lastIngestTick", -99999); Scribe_Values.Look(ref nextApparelOptimizeTick, "nextApparelOptimizeTick", -99999); Scribe_Values.Look(ref lastEngageTargetTick, "lastEngageTargetTick", 0); Scribe_Values.Look(ref lastAttackTargetTick, "lastAttackTargetTick", 0); Scribe_Values.Look(ref canFleeIndividual, "canFleeIndividual", defaultValue: false); Scribe_Values.Look(ref exitMapAfterTick, "exitMapAfterTick", -99999); Scribe_Values.Look(ref forcedGotoPosition, "forcedGotoPosition", IntVec3.Invalid); Scribe_Values.Look(ref lastMeleeThreatHarmTick, "lastMeleeThreatHarmTick", 0); Scribe_Values.Look(ref lastAssignedInteractTime, "lastAssignedInteractTime", -99999); Scribe_Values.Look(ref interactionsToday, "interactionsToday", 0); Scribe_Values.Look(ref lastInventoryRawFoodUseTick, "lastInventoryRawFoodUseTick", 0); Scribe_Values.Look(ref lastDisturbanceTick, "lastDisturbanceTick", -99999); Scribe_Values.Look(ref wantsToTradeWithColony, "wantsToTradeWithColony", defaultValue: false); Scribe_Values.Look(ref canLovinTick, "canLovinTick", -99999); Scribe_Values.Look(ref canSleepTick, "canSleepTick", -99999); Scribe_Values.Look(ref nextMoveOrderIsWait, "nextMoveOrderIsWait", defaultValue: true); Scribe_Values.Look(ref lastTakeCombatEnhancingDrugTick, "lastTakeCombatEnhancingDrugTick", -99999); Scribe_Values.Look(ref lastHarmTick, "lastHarmTick", -99999); Scribe_Values.Look(ref anyCloseHostilesRecently, "anyCloseHostilesRecently", defaultValue: false); Scribe_Deep.Look(ref duty, "duty"); Scribe_Deep.Look(ref mentalStateHandler, "mentalStateHandler", pawn); Scribe_Deep.Look(ref mentalBreaker, "mentalBreaker", pawn); Scribe_Deep.Look(ref inspirationHandler, "inspirationHandler", pawn); Scribe_Deep.Look(ref priorityWork, "priorityWork", pawn); Scribe_Values.Look(ref applyBedThoughtsTick, "applyBedThoughtsTick", 0); Scribe_Values.Look(ref applyThroneThoughtsTick, "applyThroneThoughtsTick", 0); Scribe_Values.Look(ref applyBedThoughtsOnLeave, "applyBedThoughtsOnLeave", defaultValue: false); Scribe_Values.Look(ref willJoinColonyIfRescuedInt, "willJoinColonyIfRescued", defaultValue: false); Scribe_Values.Look(ref wildManEverReachedOutsideInt, "wildManEverReachedOutside", defaultValue: false); Scribe_Values.Look(ref timesGuestTendedToByPlayer, "timesGuestTendedToByPlayer", 0); Scribe_Values.Look(ref noAidRelationsGainUntilTick, "noAidRelationsGainUntilTick", -99999); Scribe_Values.Look(ref lastSelfTendTick, "lastSelfTendTick", 0); Scribe_Values.Look(ref spawnedByInfestationThingComp, "spawnedByInfestationThingComp", defaultValue: false); Scribe_Values.Look(ref lastPredatorHuntingPlayerNotificationTick, "lastPredatorHuntingPlayerNotificationTick", -99999); BackCompatibility.PostExposeData(this); }
public override void ExposeData() // Added new variables, removed bool loaded (not used in CE) { base.ExposeData(); // New variables Scribe_Deep.Look(ref gunInt, "gunInt"); InitGun(); Scribe_Values.Look(ref isReloading, "isReloading", false); Scribe_Values.Look(ref ticksUntilAutoReload, "ticksUntilAutoReload", 0); //lastSurroundingAmmoCheck should never be saved Scribe_Values.Look <int>(ref this.burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false); Scribe_Values.Look <int>(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false); Scribe_TargetInfo.Look(ref this.currentTargetInt, "currentTarget"); Scribe_Values.Look <bool>(ref this.holdFire, "holdFire", false, false); BackCompatibility.PostExposeData(this); }
public override void ExposeData() { base.ExposeData(); Scribe_TargetInfo.Look(ref localTarget, "localTarget", LocalTargetInfo.Invalid); Scribe_TargetInfo.Look(ref globalTarget, "globalTarget", GlobalTargetInfo.Invalid); Scribe_Values.Look(ref CooldownTicks, "cooldownTicks"); Scribe_Values.Look(ref PoweringUpTicks, "powerUpTicks"); Scribe_Values.Look(ref isChargingUp, "isChargingUp"); Scribe_Values.Look(ref lastKnownThingLoc, "lastKnownThingLoc"); Scribe_Deep.Look(ref gun, "gun", Array.Empty<object>()); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { this.UpdateGunVerbs(); } }
public void ExposeData() { Scribe_Collections.Look(ref pawnsForcefullyKeptAsWorldPawns, saveDestroyedThings: true, "pawnsForcefullyKeptAsWorldPawns", LookMode.Reference); Scribe_Collections.Look(ref pawnsAlive, "pawnsAlive", LookMode.Deep); Scribe_Collections.Look(ref pawnsMothballed, "pawnsMothballed", LookMode.Deep); Scribe_Collections.Look(ref pawnsDead, saveDestroyedThings: true, "pawnsDead", LookMode.Deep); Scribe_Deep.Look(ref gc, "gc"); BackCompatibility.PostExposeData(this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (pawnsMothballed == null) { pawnsMothballed = new HashSet <Pawn>(); } if (pawnsForcefullyKeptAsWorldPawns.RemoveWhere((Pawn x) => x == null) != 0) { Log.Error("Some pawnsForcefullyKeptAsWorldPawns were null after loading."); } if (pawnsAlive.RemoveWhere((Pawn x) => x == null) != 0) { Log.Error("Some pawnsAlive were null after loading."); } if (pawnsMothballed.RemoveWhere((Pawn x) => x == null) != 0) { Log.Error("Some pawnsMothballed were null after loading."); } if (pawnsDead.RemoveWhere((Pawn x) => x == null) != 0) { Log.Error("Some pawnsDead were null after loading."); } if (pawnsAlive.RemoveWhere((Pawn x) => x.def == null || x.kindDef == null) != 0) { Log.Error("Some pawnsAlive had null def after loading."); } if (pawnsMothballed.RemoveWhere((Pawn x) => x.def == null || x.kindDef == null) != 0) { Log.Error("Some pawnsMothballed had null def after loading."); } if (pawnsDead.RemoveWhere((Pawn x) => x.def == null || x.kindDef == null) != 0) { Log.Error("Some pawnsDead had null def after loading."); } } }
public override void ExposeData() { base.ExposeData(); if (Scribe.mode == LoadSaveMode.Saving) { pawns.RemoveAll((Pawn x) => x.Destroyed); } Scribe_Values.Look(ref uniqueId, "uniqueId", 0); Scribe_Values.Look(ref nameInt, "name"); Scribe_Deep.Look(ref pawns, "pawns", this); Scribe_Values.Look(ref autoJoinable, "autoJoinable", defaultValue: false); Scribe_Deep.Look(ref pather, "pather", this); Scribe_Deep.Look(ref trader, "trader", this); Scribe_Deep.Look(ref forage, "forage", this); Scribe_Deep.Look(ref needs, "needs", this); Scribe_Deep.Look(ref carryTracker, "carryTracker", this); Scribe_Deep.Look(ref beds, "beds", this); Scribe_Deep.Look(ref storyState, "storyState", this); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Collections.Look(ref titles, "titles", LookMode.Deep); Scribe_Collections.Look(ref favor, "favor", LookMode.Reference, LookMode.Value, ref tmpFavorFactions, ref tmpAmounts); Scribe_Values.Look(ref lastDecreeTicks, "lastDecreeTicks", -999999); Scribe_Collections.Look(ref highestTitles, "highestTitles", LookMode.Reference, LookMode.Def, ref tmpHighestTitleFactions, ref tmpTitleDefs); Scribe_Collections.Look(ref heirs, "heirs", LookMode.Reference, LookMode.Reference, ref tmpHeirFactions, ref tmpPawns); Scribe_Collections.Look(ref permitLastUsedTick, "permitLastUsed", LookMode.Def, LookMode.Value, ref tmpPermitDefs, ref tmlPermitLastUsed); Scribe_Values.Look(ref allowRoomRequirements, "allowRoomRequirements", defaultValue: true); Scribe_Values.Look(ref allowApparelRequirements, "allowApparelRequirements", defaultValue: true); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (titles.RemoveAll((RoyalTitle x) => x.def == null) != 0) { Log.Error("Some RoyalTitles had null defs after loading."); } if (heirs == null) { heirs = new Dictionary <Faction, Pawn>(); } if (permitLastUsedTick == null) { permitLastUsedTick = new Dictionary <RoyalTitlePermitDef, int>(); } foreach (RoyalTitle title in titles) { AssignHeirIfNone(title.def, title.faction); } for (int i = 0; i < AllTitlesInEffectForReading.Count; i++) { RoyalTitle royalTitle = AllTitlesInEffectForReading[i]; for (int j = 0; j < royalTitle.def.grantedAbilities.Count; j++) { pawn.abilities.GainAbility(royalTitle.def.grantedAbilities[j]); } } } BackCompatibility.PostExposeData(this); }
public override void PostExposeData() { base.PostExposeData(); Scribe_Deep.Look(ref pawn, PawnSaveKey, this); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Collections.Look(ref foodRestrictions, "foodRestrictions", LookMode.Deep); BackCompatibility.PostExposeData(this); }
public void ExposeData() { Scribe_Deep.Look(ref verbTracker, "verbTracker", this); BackCompatibility.PostExposeData(this); }