private void DestroyBuffers() { ImmediateContext.OutputMerger.SetRenderTargets((RenderTargetView)null); BackBufferView.Dispose(); BackBuffer.Dispose(); DepthBufferView.Dispose(); DepthBuffer.Dispose(); }
public void DestroyBuffers() { if (BackBuffer != null) { ImmediateContext.OutputMerger.SetRenderTargets((RenderTargetView)null); BackBufferView.Dispose(); BackBuffer.Dispose(); DepthBufferView.Dispose(); DepthBuffer.Dispose(); BackBuffer = null; } }
public void UnloadDirect3D() { if (!Ready) { return; } TextureCache.Dispose(); DefaultTextureView.Dispose(); DefaultTexture.Dispose(); SampleState.Dispose(); DefaultEffect.Dispose(); BackBufferView.Dispose(); BackBuffer.Dispose(); DepthBufferView.Dispose(); DepthBuffer.Dispose(); Device.Dispose(); }
public void ExitAndRelease() { try { D2Ddevice.ImmediateContext.ClearState(); //设备即时上下文清理状态 D2Ddevice.ImmediateContext.Flush(); //设备即时上下文刷新 D2Ddevice.Dispose(); //设备销毁 D2Ddevice.Dispose(); //设备销毁 SwapChain.Dispose(); //基础交换链销毁 DXGIFactory.Dispose(); //基础工厂销毁 BackBufferView.Dispose(); //后备缓冲视图销毁 BackBuffer.Dispose(); //后备缓冲销毁 } catch (Exception) { return; } }