private void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } ThisAudio = GetComponent <AudioSource>(); ThisTransform = GetComponent <Transform>(); groundScript = ground.GetComponent <B_FloorReset>(); transformC = hourglassC.GetComponent <Transform>(); enemy1_scroll = enemy1_bar.GetComponent <Scrollbar>(); enemy2_scroll = enemy2_bar.GetComponent <Scrollbar>(); playerHP = playerMaxHP; enemy1HP = enemyMaxHP; enemy2HP = enemyMaxHP; door1.SetActive(false); door2.SetActive(false); hourglassA.value = playerHP; hourglassB.value = playerMaxHP - playerHP; hourglassC.value = 0; }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } Time.timeScale = 1; ThisAudio = GetComponent <AudioSource>(); ThisTransform = GetComponent <Transform>(); groundScript = ground.GetComponent <B_FloorReset>(); transformC = hourglassC.GetComponent <Transform>(); enemy1_scroll = enemy1_bar.GetComponent <Scrollbar>(); enemy2_scroll = enemy2_bar.GetComponent <Scrollbar>(); //playerHP = s_variable.score[0]; playerHP = playerMaxHP; enemy1HP = enemyMaxHP; enemy2HP = enemyMaxHP; door1.SetActive(false); door2.SetActive(false); hourglassA.value = playerHP; hourglassB.value = playerMaxHP - playerHP; hourglassC.value = 0; PositionZ = ThisTransform.position.z; }