コード例 #1
0
        /// <summary>
        /// write the kinematic structure and any recorded motion data to a BVH file
        /// </summary>
        private void SaveBVHFile(string file)
        {
            BVHMotionData motionData;
            var           root = BVHConverter.ToBVHData(Kinematic.Root.Model, Animator.MotionData, out motionData);

            BVHReaderWriter.WriteBvh(file, root, motionData);
        }
コード例 #2
0
        private void LoadBVHFile(string file)
        {
            if (StopCaptureCommand.CanExecute(null))
            {
                StopCaptureCommand.Execute(null);
            }

            BVHMotionData bvhMotionData;
            BVHNode       bvhroot = BVHReaderWriter.ReadBvh(file, out bvhMotionData);

            MotionData newMotionData = new MotionData();

            newMotionData.FPS = 1.0 / bvhMotionData.FrameTime;
            Bone newRoot = BVHConverter.ToBones(bvhroot, null, bvhMotionData, newMotionData);

            // create & assign a new kinematic view model. BoneVMs are also created in this process.
            Kinematic = new KinematicVM(new Core.KinematicStructure(newRoot));
            Animator  = new KinematicAnimatorVM(Kinematic, newMotionData);
        }