//------------------------------------------ public override void render() { BRenderDevice.getDevice().SetRenderState(RenderStates.AlphaBlendEnable, true); BRenderDevice.getDevice().SetRenderState(RenderStates.SourceBlend, (int)Microsoft.DirectX.Direct3D.Blend.SourceAlpha); BRenderDevice.getDevice().SetRenderState(RenderStates.DestinationBlend, (int)Microsoft.DirectX.Direct3D.Blend.InvSourceAlpha); List <BTerrainQuadNode> nodes = new List <BTerrainQuadNode>(); int closestX = 0; int closestZ = 0; { // in this node, find the CLOSEST vertex to this actual position. BTerrainEditor.findClosestVertex(ref closestX, ref closestZ, ref TerrainGlobals.getEditor().mBrushIntersectionPoint, TerrainGlobals.getEditor().mBrushIntersectionNode); TerrainGlobals.getTerrain().getQuadNodeRoot().getTileBoundsIntersection(nodes, (int)(closestX - mDecalRadius), (int)(closestX + mDecalRadius), (int)(closestZ - mDecalRadius), (int)(closestZ + mDecalRadius)); } for (int i = 0; i < nodes.Count; i++) { nodes[i].renderCursor(); } BRenderDevice.getDevice().SetRenderState(RenderStates.AlphaBlendEnable, false); }
public override void render() { BRenderDevice.getDevice().SetRenderState(RenderStates.AlphaBlendEnable, true); BRenderDevice.getDevice().SetRenderState(RenderStates.SourceBlend, (int)Microsoft.DirectX.Direct3D.Blend.SourceAlpha); BRenderDevice.getDevice().SetRenderState(RenderStates.DestinationBlend, (int)Microsoft.DirectX.Direct3D.Blend.InvSourceAlpha); Texture mask = TerrainGlobals.getTerrainFrontEnd().getSelectedMaskTexture(); SurfaceDescription sd = mask.GetLevelDescription(0); float validRadius = sd.Width / 2; List <BTerrainQuadNode> nodes = new List <BTerrainQuadNode>(); int closestX = 0; int closestZ = 0; { // in this node, find the CLOSEST vertex to this actual position. BTerrainEditor.findClosestVertex(ref closestX, ref closestZ, ref TerrainGlobals.getEditor().mBrushIntersectionPoint, TerrainGlobals.getEditor().mBrushIntersectionNode); TerrainGlobals.getTerrain().getQuadNodeRoot().getTileBoundsIntersection(nodes, (int)(closestX - validRadius), (int)(closestX + validRadius), (int)(closestZ - validRadius), (int)(closestZ + validRadius)); } for (int i = 0; i < nodes.Count; i++) { nodes[i].renderCursor(); } BRenderDevice.getDevice().SetRenderState(RenderStates.AlphaBlendEnable, false); }