コード例 #1
0
        private void createLuaFieldByTrans(Transform trans, List <string> classDesc)
        {
            BTLog.Debug("createLuaFieldByTrans:{0}", trans.name);
            var numChildren = trans.childCount;
            var nameList    = new List <string>();

            for (var i = 0; i < numChildren; i++)
            {
                var child     = trans.GetChild(i);
                var childName = child.name;
                if (nameList.Contains(childName))
                {
                    throw new Exception(string.Format("组件命名重复:{0}", childName));
                }
                nameList.Add(childName);
                var suffix = Utils.GetSuffixOfGoName(childName);
//                如果不是合法后缀,则直接进入下一级,继续生成子go的fields
                if (!Utils.IsValidSuffix(suffix))
                {
                    createLuaFieldByTrans(child, classDesc);
                    continue;
                }
                classDesc.Insert(classDesc.Count - 1, string.Format("---@field {0} {1}", childName, Utils.GetTypeNameByComponentSuffix(suffix, child)));
//                _Doc不用对其子go生成field
                if (suffix != "_Doc")
                {
                    createLuaFieldByTrans(child, classDesc);
                }
            }
        }
コード例 #2
0
ファイル: MainGame.cs プロジェクト: ukyohpq/tolua
    private void Awake()
    {
        if (ins == null)
        {
            ins = this;
        }
        CreateUIStage();
        luaState = new LuaState();
        OpenLibs();
        luaState.LuaSetTop(0);
        Bind();
        LoadLuaFiles();
#if UNITY_EDITOR && !LOADFROM_BUNDLE
        BTLog.Debug("open HotFixLua");
        var hot = this.gameObject.AddComponent <HotFixLua>();
        hot.LuaPath = "/Lua/";
#endif
    }
コード例 #3
0
ファイル: DocumentClass.cs プロジェクト: ukyohpq/tolua
        private void BindFieldsOnTrans(Transform trans, int topIdx)
        {
            BTLog.Debug("BindFieldsOnTrans trans:{0}", trans.name);
            var luaState    = MainGame.Ins.LuaState;
            var numChildren = trans.childCount;

            for (int i = 0; i < numChildren; i++)
            {
                var child     = trans.GetChild(i);
                var childName = child.name;
                if (childName == "")
                {
                    continue;
                }
                var suffix = Utils.GetSuffixOfGoName(childName);
//                如果不是合法后缀,则直接进入下一级,检测子go有没有需要绑定的
                if (!Utils.IsValidSuffix(suffix))
                {
                    BindFieldsOnTrans(child, topIdx);
                    continue;
                }
//                对Doc进行特殊处理,这个不能直接绑定cs组件,需要创建一个lua对象,然后进行绑定
                if (suffix == "_Doc")
                {
                    var childDoc = child.GetComponent <DocumentClass>();
                    childDoc.CreatePrefabAndBindLuaClass();
                    var childContextId = childDoc.GetContextId();
                    MainGame.Ins.GetPrefabLua(childContextId);
                    luaState.LuaSetField(topIdx, childName);
                }
                else
                {
                    BindFieldsOnTrans(child, topIdx);
                    var T = Utils.GetTypeByComponentSuffix(suffix);
                    if (T == null)
                    {
                        continue;
                    }
                    luaState.PushVariant(child.GetComponent(T));
                    luaState.LuaSetField(topIdx, childName);
                }
                BTLog.Debug("bind {0}. name:{1} childName:{2}", suffix, trans.name, childName);
            }
        }