コード例 #1
0
ファイル: BSPTree.cs プロジェクト: jhstjh/UnityMeshEditor
 public static void ShowWindow()
 {
     SceneView.onSceneGUIDelegate -= OnSceneGUI;
     SceneView.onSceneGUIDelegate += OnSceneGUI;
     //BSPTree tree = new BSPTree(Selection.activeGameObject, Selection.activeGameObject.GetComponent<MeshFilter>().sharedMesh);
     btree = ScriptableObject.CreateInstance(typeof(BSPTree)) as BSPTree;
     btree.Init(Selection.activeGameObject, Selection.activeGameObject.GetComponent<MeshFilter>().sharedMesh);
     hasfinished = true;
 }