private static void __instance_didFinishEvent(MissionLevelScenesTransitionSetupDataSO missionLevelScenesTransitionSetupDataSO, MissionCompletionResults missionCompletionResults) { Plugin.TriggerMissionFinishEvent(missionLevelScenesTransitionSetupDataSO, missionCompletionResults); BSEvents.TriggerMissionFinishEvent(missionLevelScenesTransitionSetupDataSO, missionCompletionResults); }