コード例 #1
0
        public void CalculateBPM(string FileDirectory, out double BPM, out double OFFSET)
        {
            BPMDetector bpmdet = new BPMDetector(FileDirectory);

            BPM    = bpmdet.getBPM();
            OFFSET = bpmdet.getOffset();
        }
コード例 #2
0
ファイル: HomeController.cs プロジェクト: seyyideg/Musikmixer
        public void DetectBPM(string[] files)
        {
            //Detected und setzt im ID3-Tag die BPM der einzelne files
            string filename;
            double bpm;

            foreach (var file in Directory.EnumerateFiles(_dirConverted))
            {
                var fileinfo = new FileInfo(file);
                filename = fileinfo.Name;
                var outfile = _dirConverted + filename + ".mp3";
                //BPMDetector zusätzliches plugin zur Naudio Library zum messen der BPM
                BPMDetector bPMDetector = new BPMDetector(file);
                bpm = bPMDetector.getBPM();
                //Konvertiert die Dateien zu MP3 um den Tag setzten zu können
                using (var reader = new MediaFoundationReader(file))
                {
                    MediaFoundationEncoder.EncodeToMp3(reader, outfile);
                    fileinfo.Delete();
                }
                //Setzt die BPM in den Id3-Tag
                var tfile = TagLib.File.Create(outfile);
                tfile.Tag.BeatsPerMinute = Convert.ToUInt32(bpm);
                tfile.Save();

                Debug.WriteLine("Filename: " + outfile + ", File BPM: " + bpm);
            }
        }
コード例 #3
0
ファイル: BeatVisualiser.cs プロジェクト: frank731/topdown
    protected override void Awake()
    {
        base.Awake();
        floorGlobal = FloorGlobal.Instance;
        floorGlobal.bpmVisualiser = this;
        audioSource = Camera.main.GetComponent <AudioSource>();
        baseBPM     = BPMDetector.AnalyzeBpm(audioSource.clip);

        objectPooler = ObjectPooler.SharedInstance;
        Debug.Log(objectPooler.name);
        //prevents superfast creation
        while (baseBPM > 180)
        {
            baseBPM /= 2;
        }
        currBPM           = baseBPM;
        timeUntilNextBeat = 60f / currBPM;
        //baseTimeUntilNextBeat = timeUntilNextBeat;
        //calculates time before new beat tick is spawned
        //beatCreateTime = 1 / (baseBPM / 60);

        minBPM = Mathf.Max(10, baseBPM - 60);
        maxBPM = Mathf.Min(240, baseBPM + 60);

        beatIndicator.transform.localScale = new Vector3(1, 1, 1);
        beatIndicatorMovement             = beatIndicator.GetComponent <BeatIndicatorMovement>();
        beatIndicatorMovement.beatTime    = timeUntilNextBeat;
        beatIndicatorMovement.beatMarker  = transform;
        beatIndicatorMovement.audioSource = audioSource;

        beatCount = beatValues.Count;

        beatIndicatorIndex = objectPooler.AddObject(beatIndicator, 4);
        //startHangTime = timeUntilNextBeat - beatHangTime;
        inputOffset = ES3.Load("inputOffset", 0f);
        //StartCoroutine(BeatHangDelay());
        floorGlobal.pausableScripts.Add(this);

        isPlaying = false;
        StartCoroutine(StartMusic());
    }
コード例 #4
0
        public void FromFile()
        {
            string mp3Path  = @"MP3\" + Name + ".mp3";
            string wavePath = @"WAV\" + Name + ".wav";

            if (!File.Exists(Environment.CurrentDirectory + @"\" + wavePath))
            {
                using (Mp3FileReader reader = new Mp3FileReader(mp3Path))
                {
                    using (WaveStream pcmStream = WaveFormatConversionStream.CreatePcmStream(reader))
                    {
                        WaveFileWriter.CreateWaveFile(wavePath, pcmStream);
                    }
                }
            }

            int E = 4096;

            //Read audio file
            AudioFileReader audioFileReader = new AudioFileReader(mp3Path);

            lengthSeconds = Convert.ToInt32(audioFileReader.TotalTime.TotalSeconds);
            int SampleRate = audioFileReader.WaveFormat.SampleRate;

            float[] soundSamples1 = new float[E];
            float[] soundSamples2 = new float[E];
            float[] soundSamples3 = new float[E];
            float[] soundSamples4 = new float[E];

            audioFileReader.Read(new float[SampleRate * (lengthSeconds / 2)], 0, SampleRate * (lengthSeconds / 2));
            audioFileReader.Read(soundSamples1, 0, E);
            audioFileReader.Read(soundSamples2, 0, E);
            audioFileReader.Read(soundSamples3, 0, E);
            audioFileReader.Read(soundSamples4, 0, E);

            Complex[] bins = new Complex[4096];

            for (int n = 0; n < E; n++)
            {
                bins[n].Re = soundSamples1[n];
            }
            FourierTransform.FFT(bins, FourierTransform.Direction.Forward);
            values[0] = 0;
            foreach (Complex bin in bins)
            {
                if (bin.Magnitude > values[0])
                {
                    values[0] = bin.Magnitude;
                }
            }


            for (int n = 0; n < E; n++)
            {
                bins[n].Re = soundSamples2[n];
            }
            FourierTransform.FFT(bins, FourierTransform.Direction.Forward);
            values[1] = 0;
            foreach (Complex bin in bins)
            {
                if (bin.Magnitude > values[1])
                {
                    values[1] = bin.Magnitude;
                }
            }


            for (int n = 0; n < E; n++)
            {
                bins[n].Re = soundSamples3[n];
            }
            FourierTransform.FFT(bins, FourierTransform.Direction.Forward);
            values[2] = 0;
            foreach (Complex bin in bins)
            {
                if (bin.Magnitude > values[2])
                {
                    values[2] = bin.Magnitude;
                }
            }


            for (int n = 0; n < E; n++)
            {
                bins[n].Re = soundSamples4[n];
            }
            FourierTransform.FFT(bins, FourierTransform.Direction.Forward);
            values[3] = 0;
            foreach (Complex bin in bins)
            {
                if (bin.Magnitude > values[3])
                {
                    values[3] = bin.Magnitude;
                }
            }

            /*
             * PitchTracker pitchTracker = new PitchTracker();
             * pitchTracker.PitchRecordsPerSecond = 100;
             * pitchTracker.RecordPitchRecords = true;
             *
             * pitchTracker.SampleRate = 44100.0;
             *
             * pitchTracker.ProcessBuffer(soundSamples1);
             * foreach (PitchTracker.PitchRecord record in pitchTracker.PitchRecords)
             * {
             *  if (record.Pitch != 0) Values[0] = record.Pitch;
             * }
             *
             * pitchTracker.ProcessBuffer(soundSamples2);
             * foreach (PitchTracker.PitchRecord record in pitchTracker.PitchRecords)
             * {
             *  if (record.Pitch != 0) Values[1] = record.Pitch;
             * }
             *
             * pitchTracker.ProcessBuffer(soundSamples3);
             * foreach (PitchTracker.PitchRecord record in pitchTracker.PitchRecords)
             * {
             *  if (record.Pitch != 0) Values[2] = record.Pitch;
             * }
             *
             * pitchTracker.ProcessBuffer(soundSamples4);
             * foreach (PitchTracker.PitchRecord record in pitchTracker.PitchRecords)
             * {
             *  if (record.Pitch != 0) Values[3] = record.Pitch;
             * }
             *
             *
             * //Calculate average for samples
             * for (int i = 0; i < SampleRate * 2.5; i++)
             * {
             *  Values[0] = +soundSamples[i];
             * }
             * Values[0] = Values[0] / SampleRate * 2.5;
             * for (int i = Convert.ToInt32(Math.Round(SampleRate * 2.5)); i < SampleRate * 5; i++)
             * {
             *  Values[1] = +soundSamples[i];
             * }
             * Values[1] = Values[0] / SampleRate * 2.5;
             * for (int i = (SampleRate * 5); i < SampleRate * 7.5; i++)
             * {
             *  Values[2] = +soundSamples[i];
             * }
             * Values[2] = Values[0] / SampleRate * 2.5;
             * for (int i = Convert.ToInt32(Math.Round(SampleRate * 7.5)); i < SampleRate * 10; i++)
             * {
             *  Values[3] = +soundSamples[i];
             * }
             * Values[3] = Values[0] / SampleRate * 2.5;
             */

            BPMDetector tempoDetector = new BPMDetector(wavePath);

            BPM = tempoDetector.getBPM();

            Dataset = new double[] {
                Normalize(0, 200, BPM),
                Normalize(0, 600, lengthSeconds),
                values[0], values[1],
                values[2], values[3]
            };
        }