protected override void SetSongObjectAndController() { bpm = new BPM(); controller = GetComponent <BPMController>(); controller.bpm = bpm; }
protected override void Assign(SongObjectController sCon, SongObject songObject) { BPMController controller = sCon as BPMController; // Assign pooled objects controller.bpm = (BPM)songObject; controller.gameObject.SetActive(true); }