public override List <MONSTER_IF> getMonster(int group) { BOX.Clear(); switch (group) { case 1: R1(); break; case 2: R2(); break; case 3: R3(); break; case 4: R4(); break; case 5: R5(); break; case 6: R6(); break; case 7: R7(); break; case 8: R8(); break; case 9: R9(); break; case 10: R10(); break; case 11: R11(); break; } return(BOX); }
public override List <MONSTER_IF> getMonster(int group) { BOX.Clear(); switch (group) { case 1: R1(); break; } return(BOX); }
public override List <MONSTER_IF> getMonster(int group) { BOX.Clear(); switch (group) { case 1: R1(); break; case 2: R2(); break; case 3: R3(); break; case 4: R4(); break; case 5: R5(); break; } return(BOX); }