public void InitDataWaiting() { if (_BOL_ChoiceHero == null) { _BOL_ChoiceHero = listStateScene.BOL_ChoiceHero; _BOL_ChoiceHero.InitData(); } //if (_BOL_ShowPlayer == null) { // _BOL_ShowPlayer = listStateScene.BOL_ShowPlayer; // _BOL_ShowPlayer.InitData(); //} isInitSuccess = true; if (_BOL_PlayBattleleft != null) { _BOL_PlayBattleleft.ResetData(); _BOL_PlayBattleleft.SelfDestruction(); _BOL_PlayBattle_left = null; _BOL_PlayBattleleft = null; } if (_BOL_PlayBattleright != null) { _BOL_PlayBattleright.ResetData(); _BOL_PlayBattleright.SelfDestruction(); _BOL_PlayBattle_right = null; _BOL_PlayBattleright = null; } panelUserInfo.RefreshGoldInfo(); }
void ActionWaiting(StateScene stateStatus) { switch (stateStatus) { case StateScene.showheroandskill: _BOL_ShowHeroAndSkill = listStateScene.BOL_ShowHeroAndSkill; _BOL_ShowHeroAndSkill.Hide(); break; case StateScene.showplayer: //_BOL_ShowPlayer = listStateScene.BOL_ShowPlayer; _BOL_ChoiceHero = listStateScene.BOL_ChoiceHero; _BOL_ShowPlayer.InitData(); _BOL_ChoiceHero.Hide(); break; case StateScene.choicehero: //_BOL_ShowPlayer = listStateScene.BOL_ShowPlayer; _BOL_ChoiceHero = listStateScene.BOL_ChoiceHero; _BOL_ShowPlayer.SelfDestruction(); _BOL_ChoiceHero.Show(); break; } }