void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((BMC.Presentation.SlotMachine)(target)); return; case 2: this.Path_610 = ((System.Windows.Shapes.Path)(target)); return; case 3: this.OuterRoundBG = ((System.Windows.Shapes.Path)(target)); return; case 4: this.Path_612 = ((System.Windows.Shapes.Path)(target)); return; case 5: this.Path_613 = ((System.Windows.Shapes.Path)(target)); return; case 6: this.InnerBG = ((System.Windows.Shapes.Path)(target)); return; case 7: this.RED = ((System.Windows.Shapes.Ellipse)(target)); return; case 8: this.ellipse = ((System.Windows.Shapes.Ellipse)(target)); return; case 9: this.UnclearedImageEvent = ((System.Windows.Controls.Image)(target)); return; case 10: this.ClearedImageEvent = ((System.Windows.Controls.Image)(target)); return; case 11: this.FloatCollectionImage = ((System.Windows.Controls.Image)(target)); return; case 12: this.Glass_Icon_Small = ((System.Windows.Shapes.Path)(target)); return; case 13: this.Gloss = ((System.Windows.Shapes.Path)(target)); return; case 14: this.Glass_Icon_Big = ((System.Windows.Shapes.Path)(target)); return; case 15: this.Group_618 = ((System.Windows.Controls.Viewbox)(target)); return; case 16: this.viewbox1 = ((System.Windows.Controls.Viewbox)(target)); return; } this._contentLoaded = true; }