コード例 #1
0
 void RotateSelection(float angleToRotate)
 {
     currentYRotationAdded += angleToRotate;
     editionGO.transform.Rotate(Vector3.up, angleToRotate);
     snapGO.transform.Rotate(Vector3.up, angleToRotate);
     snapGO.transform.rotation = Quaternion.Euler(BIWUtils.SnapFilterEulerAngles(snapGO.transform.rotation.eulerAngles, snapRotationDegresFactor));
 }