private void CreateControllers() { outlinerController = new BIWOutlinerController(); inputHandler = new BIWInputHandler(); publishController = new BIWPublishController(); creatorController = new BIWCreatorController(); modeController = new BIWModeController(); floorHandler = new BIWFloorHandler(); entityHandler = new BIWEntityHandler(); actionController = new BIWActionController(); saveController = new BIWSaveController(); inputWrapper = new BIWInputWrapper(); raycastController = new BIWRaycastController(); gizmosController = new BIWGizmosController(); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); controller = Resources.FindObjectsOfTypeAll <BuilderInWorldController>()[0]; controller.InitGameObjects(); controller.FindSceneToEdit(); controller.InitControllers(); biwPublishController = controller.biwPublishController; biwPublishController.EnterEditMode(scene); biwEntityHandler = controller.builderInWorldEntityHandler; biwEntityHandler.EnterEditMode(scene); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); biwPublishController = new BIWPublishController(); biwEntityHandler = new BIWEntityHandler(); var referencesController = BIWTestHelper.CreateReferencesControllerWithGenericMocks( biwPublishController, biwEntityHandler ); biwPublishController.Init(referencesController); biwEntityHandler.Init(referencesController); biwPublishController.EnterEditMode(scene); biwEntityHandler.EnterEditMode(scene); }