コード例 #1
0
    // Use this for initialization
    void Start()
    {
        lives = GameController.instance.lives;
        SetNumbersToUI();

        BG_1.SetActive(false);
        BG_2.SetActive(false);
        BG_3.SetActive(false);
        BG_4.SetActive(false);

        //print(GameController.instance.selectedWorld);
        switch (GameController.instance.selectedWorld)
        {
        case 1:
            BG_1.SetActive(true);
            break;

        case 2:
            BG_2.SetActive(true);
            break;

        case 3:
            BG_3.SetActive(true);
            break;

        case 4:
            BG_4.SetActive(true);
            break;

        default:
            BG_1.SetActive(true);
            break;
        }
    }
コード例 #2
0
    // Only have one GameManager at any one time
    //void Awake()
    //{
    //    if (GM_Script == null)
    //    {
    //        DontDestroyOnLoad(gameObject);
    //        GM_Script = this;
    //    }

    //    // If theres more than one instance
    //    else if (GM_Script != null)
    //    {
    //        Destroy(gameObject);
    //    }
    //}

    // Start is called before the first frame update
    void Start()
    {
        // X-Mas Mode (Game_1)
        if (SceneManager.GetActiveScene().name == "Game_1" || SceneManager.GetActiveScene().name == "Game_2")
        {
            // Get the player script
            P_Script = FindObjectOfType <Player_Script>();

            // Get the animator
            SceneSwitchAnim = GameObject.Find("UI_Canvas/LoadingAnim").GetComponent <Animator>();

            // Play the animation
            SceneSwitchAnim.SetBool("Game_1", true);

            scoreText = GameObject.Find("UI_Canvas/Kills").GetComponent <Text>();

            obs_spawner1 = GameObject.Find("Obsticle_Spawner_1");
            obs_spawner2 = GameObject.Find("Obsticle_Spawner_2");
            obs_spawner3 = GameObject.Find("Obsticle_Spawner_3");

            //Start the speeds
            // NOTE - Grab the elf and obsticle prefabs (as they spawn), otherwise assign BG from the hirecahy and NOT thier prefabs
            elf.GetComponent <Elf_Script>().speed            = 4f;
            small_Obs.GetComponent <Obsticle_Script>().speed = 4f;
            med_Obs.GetComponent <Obsticle_Script>().speed   = 4f;
            big_Obs.GetComponent <Obsticle_Script>().speed   = 4f;
            BG_1.GetComponent <RepeatingBG_Script>().speed   = 7f;
            BG_2.GetComponent <RepeatingBG_Script>().speed   = 7f;
            BG_3.GetComponent <RepeatingBG_Script>().speed   = 4f;
            BG_4.GetComponent <RepeatingBG_Script>().speed   = 4f;
            BG_5.GetComponent <RepeatingBG_Script>().speed   = 2f;
            BG_6.GetComponent <RepeatingBG_Script>().speed   = 2f;


            // Get the screen
            GameOver_Canvas = GameObject.Find("UI_Canvas/GameOver_Panel").GetComponent <Canvas>();
            deathText       = GameObject.Find("UI_Canvas/GameOver_Panel/Score").GetComponent <Text>();
            // Off
            GameOver_Canvas.enabled = false;
        }
    }