void SetCurrentSeamModel(BackgroundSwapper.BGType bgType) { for (int i = 0; i < Seams.Length; i++) { BGSeamModel model = Seams [i]; if (model.BGType == bgType) { _CurrentSeamModel = model; break; } } }
void ChangeBG(BackgroundSwapper bg) { if (IsChanging) { BGSeamModel seam = _CurrentSeamModel; // get next seam int randomRange = Random.Range(0, seam.NextArea.Length); BackgroundSwapper.BGType nextSeam = seam.NextArea [randomRange]; // change top bound content bg.CurrentType = nextSeam; bg.CurrentBackgroundModel.BGSprite.Init(); SetCurrentSeamModel(nextSeam); } }