private void OpenLib_Click(object sender, RoutedEventArgs e) { var openDialog = new OpenFileDialog(); openDialog.Filter = "Gran Turismo BGM Library (*.lib)|*.lib"; openDialog.CheckFileExists = true; openDialog.CheckPathExists = true; if (openDialog.ShowDialog() == true) { BGML bgml; try { bgml = BGML.ReadFromFile(openDialog.FileName); } catch (Exception ex) { MessageBox.Show($"Error occured while loading file: {ex.Message}", "A not so friendly prompt", MessageBoxButton.OK, MessageBoxImage.Error); return; } Library = bgml; UpdateTrackList(); UpdatePlaylistsList(); if (bgml.Format == LibraryTrackFormat.SXDF) { MessageBox.Show($"This library uses SXDF headers (GTSP), and contains track metadata in it. It cannot be saved yet.", "Cannot save", MessageBoxButton.OK, MessageBoxImage.Information); menuItem_Save.IsEnabled = false; } else if (bgml.HasExtraTrackMetadata) { MessageBox.Show($"This library contains track metadata for each track. It cannot be saved yet.", "Cannot save", MessageBoxButton.OK, MessageBoxImage.Information); menuItem_Save.IsEnabled = false; } else { menuItem_Save.IsEnabled = true; } } }
public PlaylistEditWindow(BGML library, BGML_Playlist playlist) { InitializeComponent(); _library = library; _playlist = playlist; }