/* * private void ReceiveAllTime() * { * Debug.Log("ReceiveAllTime"); * if (Connected && connected) * { * try * { * int dataLength = 0; * dataLength = socket.Available; * * if (dataLength != 0) * { * var dataBuffer = new byte[dataLength]; * socket.Receive(dataBuffer); * bgISocket.receiveData(dataBuffer); * } * } * catch (Exception e) * { * Debug.LogWarning(e.ToString()); * Debug.LogWarning("ReceiveAllTime Disconnect"); * if (connected) disconnect(); * } * } * } */ public void onUpdate(float delta) { //if (socketReceiveThread == null) ReceiveAllTime(); if (state > BGSocketState.idle) { switch (state) { case BGSocketState.connected: connected = true; bgISocket.socketConnected(); break; case BGSocketState.disconnected: Debug.Log("#@@$$BGSocketState.disconnected"); bgISocket.scoketDiconnected(); break; case BGSocketState.received: break; } state = BGSocketState.idle; if (connected && connected != Connected) { Debug.LogWarning("Where socket disconned not send by function???"); if (bgISocket != null) { bgISocket.scoketDiconnected(); } } } }
public void onUpdate(float delta) { ReceiveAllTime(); switch (state) { case BGSocketState.disconnected: if (connected) { FrameDelayCall.remove(checkcall); if (socket != null) { socket.Disconnect(true); } //socket=null; //socketReceiveHandler=null; //socketReceiveThread=null; bgISocket.scoketDiconnected(); } connected = false; break; } state = BGSocketState.idle; }
public void run() { while (true) { try { int dataLength = 0; dataLength = socket.Available; var dataBuffer = new byte[dataLength]; if (socket != null) { socket.Receive(dataBuffer); } if (dataLength != 0) { bgISocket.receiveData(dataBuffer); } } catch (Exception e) { Debug.LogWarning(e.ToString()); bgISocket.scoketDiconnected(); } Thread.Sleep(10); } }