コード例 #1
0
        public void Write(Stream stream)
        {
            var bldr = new BFastBuilder();

            // Add buffer
            bldr.Add(BufferNames.Header, Header.ToString().ToBytesUtf8().ToBuffer());

            // add String table
            var stringLookup = ComputeStringLookup();

            bldr.Add(BufferNames.Strings, ComputeStrings(stringLookup).PackStrings().ToBuffer());

            // Add Assets
            bldr.Add(BufferNames.Assets, Assets.Select(kv => kv.Value.ToNamedBuffer(kv.Key)));

            // Add entity tables
            var entityTables = ComputeEntityTables(stringLookup);

            bldr.Add(BufferNames.Entities, entityTables.ToBFastBuilder());

            // Write the geometry
            bldr.Add(BufferNames.Geometry, new BigG3dWriter(Geometries, null, UseColors));

            // Add the nodes
            bldr.Add(BufferNames.Nodes, Nodes.ToArray().ToBuffer());

            // Now we can write everything out
            bldr.Write(stream);
        }
コード例 #2
0
ファイル: Serializer.cs プロジェクト: dmk-rib/Open.Vim.Sdk
        public static BFastBuilder ToBFastBuilder(this List <SerializableEntityTable> entityTables)
        {
            var bldr = new BFastBuilder();

            foreach (var et in entityTables)
            {
                bldr.Add(VimConstants.TableName + et.Name, et.ToBuffers());
            }
            return(bldr);
        }
コード例 #3
0
ファイル: Serializer.cs プロジェクト: dmk-rib/Open.Vim.Sdk
        public static void Serialize(this SerializableDocument doc, Stream stream)
        {
            var bldr         = new BFastBuilder();
            var headerBuffer = doc.Header.ToString().ToBytesUtf8();

            bldr.Add(BufferNames.Header, headerBuffer.ToBuffer());
            bldr.Add(BufferNames.Assets, doc.Assets);
            bldr.Add(BufferNames.Entities, doc.EntityTables.ToBFastBuilder());
            bldr.Add(BufferNames.Strings, doc.StringTable.PackStrings().ToBuffer());
            bldr.Add(BufferNames.Geometry, doc.Geometry.ToG3DWriter());
            bldr.Add(BufferNames.Nodes, doc.Nodes.ToBuffer());
            bldr.Write(stream);
        }
コード例 #4
0
        public static void ValidateBFast(byte[] buffer, BFastBuilder srcBuilder)
        {
            var bfast = BFast.ReadBFast(buffer).ToArray();

            var names      = srcBuilder.BufferNames().ToArray();
            var sizes      = srcBuilder.BufferSizes().ToArray();
            var numBuffers = names.Count();

            // We should have the same number of buffers
            AssertEquals(bfast.Length, numBuffers);
            for (var i = 0; i < numBuffers; i++)
            {
                // Of equal size
                AssertEquals(bfast[i].Name, names[i]);
                AssertEquals(bfast[i].Data.Length, sizes[i]);
                // And they might be sub-buffers
                if (srcBuilder.Children[i].Item2 is BFastBuilder childBuilder)
                {
                    ValidateBFast(bfast[i].ToBytes(), childBuilder);
                }
            }
        }