static int ApplyValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BETween obj = (BETween)ToLua.CheckObject(L, 1, typeof(BETween)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.ApplyValue(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }