コード例 #1
0
ファイル: StaticMesh.cs プロジェクト: sam-j-mair/Xeno-Engine
        public StaticMesh(Model model, Vector3 v3Position)
        {
            Space space = EngineServices.GetSystem <IGameSystems>().PhysicsSpace;

            Vector3[] aVertices;
            int[]     aIndices;

            m_model      = model;
            m_v3Position = v3Position;

            TriangleMesh.GetVerticesAndIndicesFromModel(m_model, out aVertices, out aIndices);
            m_staticMesh = new BEPUphysics.Collidables.StaticMesh(aVertices, aIndices, new AffineTransform(Matrix3X3.CreateFromAxisAngle(Vector3.Up, MathHelper.Pi), m_v3Position));

            space.Add(m_staticMesh);
        }
コード例 #2
0
 public static BEPUphysics.Collidables.StaticMesh ModelToStaticMesh(Model model, BEPUphysics.MathExtensions.AffineTransform worldTransform)
 {
     Vector3[] vertices;
     int[] indices;
     BEPUphysics.DataStructures.TriangleMesh.GetVerticesAndIndicesFromModel(model, out vertices, out indices);
     var mesh = new BEPUphysics.Collidables.StaticMesh(vertices, indices, worldTransform);
     return mesh;
 }