コード例 #1
0
    void InstantiateBeatling(BEATLING_PARITY _beatlingParity, float _xPosition)
    {
        Beatling newBeattling = Instantiate(m_BeatlingPrefab);

        newBeattling.transform.position = new Vector3(_xPosition, m_HeartReference.transform.position.y, m_HeartReference.transform.position.z);
        newBeattling.SetParity(_beatlingParity);
        newBeattling.SetHeartReference(m_HeartReference);
        newBeattling.transform.SetParent(m_HeartReference.transform);
    }
コード例 #2
0
 public void SetParity(BEATLING_PARITY _parity)
 {
     m_Parity = _parity;
 }