void InstantiateBeatling(BEATLING_PARITY _beatlingParity, float _xPosition) { Beatling newBeattling = Instantiate(m_BeatlingPrefab); newBeattling.transform.position = new Vector3(_xPosition, m_HeartReference.transform.position.y, m_HeartReference.transform.position.z); newBeattling.SetParity(_beatlingParity); newBeattling.SetHeartReference(m_HeartReference); newBeattling.transform.SetParent(m_HeartReference.transform); }
public void SetParity(BEATLING_PARITY _parity) { m_Parity = _parity; }