Block AddBC(Block b1, Block b2) { BColor bc1 = b1.bColor; BColor bc2 = b2.bColor; Block res = b1; if (bc1 == bc2) { b1.times++; return(b1); } int big; int small; Block block_big; if ((int)bc1 > (int)bc2) { big = (int)bc1; small = (int)bc2; block_big = b1; } else { big = (int)bc2; small = (int)bc1; block_big = b2; } if (big > 4 && small <= 4) { res.bColor = BColor.Black; if (big == 5 && (small == 2 || small == 3)) { res.times++; res.bColor = (BColor)big; } if (big == 6 && (small == 2 || small == 4)) { res.times++; res.bColor = (BColor)big; } if (big == 7 && (small == 4 || small == 3)) { res.times++; res.bColor = (BColor)big; } } else { int sum = big + small; if (sum > 7) { sum = 8;//black } res.times = 1; res.bColor = (BColor)sum; } return(res); }
public void ChangeBrush(BColor color) { switch(color) { case BColor.Red: testWindow.Background = redBrush; break; case BColor.Black: testWindow.Background = blackBrush; break; case BColor.White: testWindow.Background = whiteBrush; break; default: testWindow.Background = blackBrush; break; } }
public void ChangeBrush(BColor color) { switch (color) { case BColor.Red: testWindow.Background = redBrush; break; case BColor.Black: testWindow.Background = blackBrush; break; case BColor.White: testWindow.Background = whiteBrush; break; default: testWindow.Background = blackBrush; break; } }
void CheckLineY(int y) { BColor curbc = BColor.NONE; int series = 0; for (int x = main_piece.min.x; x <= main_piece.max.x; x++) { Vector2Int vp = new Vector2Int(x, y); if (main_piece.hasPiece(vp) == false) { //now we check if we got a seies if (curbc != BColor.NONE && series >= 3) { if (curbc != BColor.Black) { //mark those blocks for (int k = 0; k < series; k++) { RegForMatch(new Vector2Int(x - k - 1, y)); } } } curbc = BColor.NONE; series = 0; continue; } if (main_piece.blocks[vp].bColor == curbc) { series++; } else { //now we check if we got a seies if (curbc != BColor.NONE && series >= 3) { if (curbc != BColor.Black) { //mark those blocks for (int k = 0; k < series; k++) { RegForMatch(new Vector2Int(x - k - 1, y)); } } } curbc = main_piece.blocks[vp].bColor; series = 1; } } //now we check if we got a seies if (curbc != BColor.NONE && series >= 3) { if (curbc != BColor.Black) { //mark those blocks for (int k = 0; k < series; k++) { RegForMatch(new Vector2Int(main_piece.max.x - k, y)); } } } }
public Block(BColor bc_) { bColor = bc_; times = 1; }