private static List <BCMMesh> GetMeshes() { var meshes = new List <BCMMesh>(); foreach (var meshDesc in MeshDescription.meshes) { if (meshDesc == null) { continue; } var item = new BCMMesh { Name = meshDesc.Name, AtlasClass = meshDesc.TextureAtlasClass, MeshType = meshDesc.meshType.ToString(), Shadows = meshDesc.bCastShadows, BlendMode = meshDesc.BlendMode.ToString(), Tag = meshDesc.Tag, Collider = meshDesc.ColliderLayerName, SecShader = meshDesc.SecondaryShader, ShaderName = meshDesc.ShaderName, ShaderDistant = meshDesc.ShaderNameDistant, MetaName = meshDesc.MetaData?.name, MetaText = meshDesc.MetaData?.text //todo: convert xml to json for MetaText }; meshes.Add(item); } return(meshes); }
private static IEnumerable <BCMMesh> GetMeshes() { var meshes = new List <BCMMesh>(); foreach (var meshDesc in MeshDescription.meshes) { if (meshDesc == null) { continue; } var doc = new XmlDocument(); var meshData = new List <BCMMeshData>(); if (meshDesc.MetaData != null && !string.IsNullOrEmpty(meshDesc.MetaData.text)) { doc.LoadXml(meshDesc.MetaData.text); var uvs = doc.DocumentElement?.ChildNodes; if (uvs != null) { foreach (XmlElement uv in uvs) { meshData.Add(new BCMMeshData(uv)); } } } var item = new BCMMesh(meshDesc, meshData); meshes.Add(item); } return(meshes); }
private static List <BCMMesh> GetMeshes() { var meshes = new List <BCMMesh>(); foreach (var meshDesc in MeshDescription.meshes) { if (meshDesc == null) { continue; } var doc = new XmlDocument(); var meshData = new List <BCMMeshData>(); if (meshDesc.MetaData != null && !string.IsNullOrEmpty(meshDesc.MetaData.text)) { doc.LoadXml(meshDesc.MetaData.text); var uvs = doc.DocumentElement?.ChildNodes; if (uvs != null) { foreach (XmlElement uv in uvs) { meshData.Add(new BCMMeshData(uv)); } } } var item = new BCMMesh { Name = meshDesc.Name, AtlasClass = meshDesc.TextureAtlasClass, MeshType = meshDesc.meshType.ToString(), Shadows = meshDesc.bCastShadows, BlendMode = meshDesc.BlendMode.ToString(), Tag = meshDesc.Tag, Collider = meshDesc.ColliderLayerName, SecShader = meshDesc.SecondaryShader, ShaderName = meshDesc.ShaderName, ShaderDistant = meshDesc.ShaderNameDistant, MetaName = meshDesc.MetaData?.name, MetaText = meshDesc.MetaData?.text, MetaData = meshData //todo: convert xml to json for MetaText }; meshes.Add(item); } return(meshes); }