void Awake() { streamingDataEmulator = FindObjectOfType <BCIStreamingDataEmulator>(); // TODO: maybe this should go into OnEnable() ? currentDataArary_Raw = streamingDataEmulator.GetDataPointsArray(); currentDataArray = new float[currentDataArary_Raw.Length]; }
void Awake() { streamingDataEmulator = FindObjectOfType <BCIStreamingDataEmulator>(); liveDataManager = FindObjectOfType <BCILiveDataManager>(); // TODO: maybe this should go into OnEnable() ? if (isLiveData == true) { currentDataArary_Raw = liveDataManager.fftarr; } else { currentDataArary_Raw = streamingDataEmulator.GetDataPointsArray(); } currentDataArray = new float[currentDataArary_Raw.Length]; }
void Awake() { streamingDataEmulator = FindObjectOfType<BCIStreamingDataEmulator>(); liveDataManager = FindObjectOfType<BCILiveDataManager>(); // TODO: maybe this should go into OnEnable() ? if(isLiveData == true) { currentDataArary_Raw = liveDataManager.fftarr; } else { currentDataArary_Raw = streamingDataEmulator.GetDataPointsArray(); } currentDataArray = new float[currentDataArary_Raw.Length]; }