コード例 #1
0
        /// <summary>
        ///     For bounding box selection and some tools.
        /// </summary>
        /// <returns>True if the entire selection cancelled, false otherwise.</returns>
        public bool CancelSelection(bool cancelAll = false, XRInteractableTerrainActivity nextMode = XRInteractableTerrainActivity.Default)
        {
            switch (CurrentActivity)
            {
            case XRInteractableTerrainActivity.BBoxSelection:
                if (BBoxSelectionController.CancelSelection(cancelAll))
                {
                    CurrentActivity = nextMode;
                    BBoxSelectionController.SetEnabled(false);
                    return(true);
                }
                break;

            case XRInteractableTerrainActivity.Distance:
            case XRInteractableTerrainActivity.HeightProfile:
                if (!HeightProfileController.SelectionInputEnabled)
                {
                    cancelAll = true;
                }
                if (HeightProfileController.CancelSelection(cancelAll))
                {
                    CurrentActivity = nextMode;
                    HeightProfileController.SetEnabled(false);
                    return(true);
                }
                break;

            case XRInteractableTerrainActivity.SunAngle:
                break;
            }
            return(false);
        }
コード例 #2
0
        protected override void Awake()
        {
            if (Instance != this)
            {
                Destroy(this);
            }
            base.Awake();

            // Create the latitude and longitude selection indicators and controller.
            GameObject selectionIndicatorsContainer = new GameObject(GameObjectName.SelectionIndicatorContainer)
            {
                layer = (int)CullingLayer.RenderToTexture
            };

            selectionIndicatorsContainer.transform.SetParent(_renderTextureObjectsContainer.transform, false);
            BBoxSelectionController = selectionIndicatorsContainer.AddComponent <LocalTerrainBoundingBoxSelectionController>();
            BBoxSelectionController.SetEnabled(false);
        }
コード例 #3
0
 protected virtual void Start()
 {
     BBoxSelectionController.ResetSelectionBoundingBox();
     HeightProfileController = gameObject.AddComponent <TerrainHeightProfileController>();
 }