/* * public byte[] _data; * int _length; * * public DataBuffer(int length) * { * _data = new byte[length+4]; * _length = length; * } * * public DataBuffer(byte[] data) * { * _data = data; * _length = data.Length; * } * * public int Size() * { * return _length; * } * * public void Discard() * { * if (_data != null) * { * _data = null; * _length = 0; * } * } * * public void PokeByte(int addr, int value) * { * _data[addr] = (byte)value; * } * * public void PokeShort(int addr, int value) * { * Array.Copy(System.BitConverter.GetBytes((short)value), 0, _data, addr, 2); * } * * public void PokeInt(int addr, int value) * { * Array.Copy(System.BitConverter.GetBytes(value), 0, _data, addr, 4); * } * * public void PokeFloat(int addr, float value) * { * Array.Copy(System.BitConverter.GetBytes(value), 0, _data, addr, 4); * } * * public int PeekByte(int addr) * { * return (int)_data[addr]; * } * * public int PeekShort(int addr) * { * return (int)System.BitConverter.ToInt16(_data, addr); * } * * public int PeekInt(int addr) * { * return System.BitConverter.ToInt32(_data, addr); * } * * public float PeekFloat(int addr) * { * return (float)System.BitConverter.ToSingle(_data, addr); * } * * public static DataBuffer Create(int length) * { * return new DataBuffer(length); * } */ public static void LoadImageData(BBDataBuffer buffer, string path, int[] info) { var texture = BBXnaGame.XnaGame().LoadTexture2D(path); if (texture == null) { info[0] = 0; return; } //new BBDataBuffer(0);} int bytes = 4; Console.WriteLine("textureformat " + texture.Format.ToString() + " " + path); if (texture.Format != SurfaceFormat.Color) { bytes = 3; } int size = texture.Width * texture.Height * bytes; info[0] = texture.Width; info[1] = texture.Height; //** assume new buffer since it a cast instance //buffer = new BBDataBuffer(); buffer._New(size); texture.GetData <byte>(buffer._data, 0, size); }
public int Read( BBDataBuffer buffer,int offset,int count ) { if( _stream==null ) return 0; try{ int n=_stream.Read( buffer._data,offset,count ); _position+=n; return n; }catch( IOException ex ){ } return 0; }
public int Write( BBDataBuffer buffer,int offset,int count ) { if( _stream==null ) return 0; try{ _stream.Write( buffer._data,offset,count ); _position+=count; if( _position>_length ) _length=_position; return count; }catch( IOException ex ){ } return 0; }
public override int Read(BBDataBuffer buffer, int offset, int count) { if (_stream == null) { return(0); } try{ int n = _stream.Read(buffer._data, offset, count); _position += n; return(n); }catch (IOException ex) { } return(0); }
public override int Read(BBDataBuffer buffer, int offset, int count) { if (input == null) return 0; try { return input.Read(buffer._data, offset, count); } catch (IOException ex) { } return 0; }
public override int Write( BBDataBuffer buffer,int offset,int count ) { if (output == null) return 0; try { output.Write(buffer._data, offset, count); return count; } catch (IOException ex) { } return 0; }
/* public byte[] _data; int _length; public DataBuffer(int length) { _data = new byte[length+4]; _length = length; } public DataBuffer(byte[] data) { _data = data; _length = data.Length; } public int Size() { return _length; } public void Discard() { if (_data != null) { _data = null; _length = 0; } } public void PokeByte(int addr, int value) { _data[addr] = (byte)value; } public void PokeShort(int addr, int value) { Array.Copy(System.BitConverter.GetBytes((short)value), 0, _data, addr, 2); } public void PokeInt(int addr, int value) { Array.Copy(System.BitConverter.GetBytes(value), 0, _data, addr, 4); } public void PokeFloat(int addr, float value) { Array.Copy(System.BitConverter.GetBytes(value), 0, _data, addr, 4); } public int PeekByte(int addr) { return (int)_data[addr]; } public int PeekShort(int addr) { return (int)System.BitConverter.ToInt16(_data, addr); } public int PeekInt(int addr) { return System.BitConverter.ToInt32(_data, addr); } public float PeekFloat(int addr) { return (float)System.BitConverter.ToSingle(_data, addr); } public static DataBuffer Create(int length) { return new DataBuffer(length); } */ public static void LoadImageData(BBDataBuffer buffer, string path, int[] info) { var texture = MonkeyData.LoadTexture2D(path, gxtkApp.game.Content); if (texture==null) {info[0]=0; return; } //new BBDataBuffer(0);} int size = texture.Width * texture.Height * 4; info[0] = texture.Width; info[1] = texture.Height; //** assume new buffer since it a cast instance //buffer = new BBDataBuffer(); buffer._New(size); texture.GetData<byte>(buffer._data, 0, size); //buffer = buffer2; //return buffer; }
public override int Write(BBDataBuffer buffer, int offset, int count) { if (_stream == null) { return(0); } try{ _stream.Write(buffer._data, offset, count); _position += count; if (_position > _length) { _length = _position; } return(count); }catch (IOException ex) { } return(0); }
/* public byte[] _data; int _length; public DataBuffer(int length) { _data = new byte[length+4]; _length = length; } public DataBuffer(byte[] data) { _data = data; _length = data.Length; } public int Size() { return _length; } public void Discard() { if (_data != null) { _data = null; _length = 0; } } public void PokeByte(int addr, int value) { _data[addr] = (byte)value; } public void PokeShort(int addr, int value) { Array.Copy(System.BitConverter.GetBytes((short)value), 0, _data, addr, 2); } public void PokeInt(int addr, int value) { Array.Copy(System.BitConverter.GetBytes(value), 0, _data, addr, 4); } public void PokeFloat(int addr, float value) { Array.Copy(System.BitConverter.GetBytes(value), 0, _data, addr, 4); } public int PeekByte(int addr) { return (int)_data[addr]; } public int PeekShort(int addr) { return (int)System.BitConverter.ToInt16(_data, addr); } public int PeekInt(int addr) { return System.BitConverter.ToInt32(_data, addr); } public float PeekFloat(int addr) { return (float)System.BitConverter.ToSingle(_data, addr); } public static DataBuffer Create(int length) { return new DataBuffer(length); } */ public static void LoadImageData(BBDataBuffer buffer, string path, int[] info) { var texture = MonkeyData.LoadTexture2D(path, gxtkApp.game.Content); if (texture==null) {info[0]=0; return; } //new BBDataBuffer(0);} int bytes = 4; Console.WriteLine("textureformat "+texture.Format.ToString()+" "+path); if (texture.Format != SurfaceFormat.Color) { bytes = 3; } int size = texture.Width * texture.Height * bytes; info[0] = texture.Width; info[1] = texture.Height; //** assume new buffer since it a cast instance //buffer = new BBDataBuffer(); buffer._New(size); texture.GetData<byte>(buffer._data, 0, size); }
public virtual int Write(BBDataBuffer buffer, int offset, int count) { return(0); }
public virtual int Write( BBDataBuffer buffer,int offset,int count ) { return 0; }
public int Read(BBDataBuffer buffer, int offset, int count) { if(_state != 1) return 0; return socket.Receive(buffer._data, offset, count, 0); }
public int Write(BBDataBuffer buffer, int offset, int count) { if(_state != 1) return 0; bool blockingState = socket.Blocking; int result = 0; try { socket.Blocking = false; result = socket.Send(buffer._data, offset, count, 0); //bb_std_lang.Print("Connected!"); } catch(System.Net.Sockets.SocketException e) { // 10035 == WSAEWOULDBLOCK if (e.NativeErrorCode.Equals(10035)) { bb_std_lang.Print("Still Connected, but the Send would block"); } else { bb_std_lang.Print("Disconnected: error code {" + e.NativeErrorCode + "}!"); _state = 2; } } finally { socket.Blocking = blockingState; } return result; }