protected override void setupPattern() { string[] patternArray = new string[] { "A", "B", "X", "Y" }; pattern = patternArray [Random.Range(0, patternArray.Length)]; //Get First Button to highlight currentButton = "Button" + pattern[0]; faceDict.TryGetValue(currentButton, out buttonValue); ButtonsOverlay.GetComponent <UI_Glyphs_PressThis>().faceID = buttonValue; //Get the animators AAnimator = ButtonA.GetComponent <Animator>(); BAnimator = ButtonB.GetComponent <Animator>(); XAnimator = ButtonX.GetComponent <Animator>(); YAnimator = ButtonY.GetComponent <Animator>(); //Light up the buttons contained in the pattern e.g. BABY will not light up X if (pattern.Contains("A")) { AAnimator.SetBool("On", true); } if (pattern.Contains("B")) { BAnimator.SetBool("On", true); } if (pattern.Contains("X")) { XAnimator.SetBool("On", true); } if (pattern.Contains("Y")) { YAnimator.SetBool("On", true); } }
private void Help_Click(object sender, EventArgs e) { BAnimator.ShowSync(PList); SetAnimation.Hide(Settings); PlayAnimation.Hide(List); HAnimator.ShowSync(HP); }
private void Sttngs_Click(object sender, EventArgs e) { PlayAnimation.Hide(List); SetAnimation.ShowSync(Settings); HAnimator.Hide(HP); BAnimator.ShowSync(PList); }
private void bunifuImageButton5_Click(object sender, EventArgs e) { PlayAnimation.ShowSync(List); SetAnimation.Hide(Settings); HAnimator.Hide(HP); BAnimator.ShowSync(PList); }
private void MnuBtn_Click(object sender, EventArgs e) { if (MnuPanel.Width == 225) { BAnimator.Hide(PList); MnuPanel.Visible = false; MnuPanel.Width = 45; MnuAnimator.ShowSync(MnuPanel); PlayAnimation.Hide(List); HAnimator.Hide(HP); SetAnimation.Hide(Settings); } else { HAnimator.Hide(HP); PlayAnimation.Hide(List); MnuPanel.Visible = false; MnuPanel.Width = 225; MnuAnimator.ShowSync(MnuPanel); BAnimator.ShowSync(PList); } }