public void changeTurn() { Debug.Log(currentState); if (currentState == BATTLESTATES.START) { currentState = BATTLESTATES.PLAYERTURN; } else if (currentState == BATTLESTATES.PLAYERTURN) { currentState = BATTLESTATES.ENEMYTURN; } else if (currentState == BATTLESTATES.ENEMYTURN) { currentState = BATTLESTATES.PLAYERTURN; } }
// Use this for initialization void Start() { currentState = BATTLESTATES.START; }