コード例 #1
0
 void Reset()
 {
     isPlaying = false;
     isCopied  = false;
     B1.GetComponent <TrailRenderer>().time = 0.0f;
     B1.SetActive(false);
     B1.GetComponent <Ball>().Dead          = false;
     B2.GetComponent <TrailRenderer>().time = 0.0f;
     B2.SetActive(false);
     B2.GetComponent <Ball>().Dead = false;
     B3.SetActive(false);
     B3.GetComponent <TrailRenderer>().time = 0.0f;
     B3.GetComponent <Ball>().Dead          = false;
     B4.SetActive(false);
     B4.GetComponent <TrailRenderer>().time = 0.0f;
     B4.GetComponent <Ball>().Dead          = false;
     B5.SetActive(false);
     B5.GetComponent <TrailRenderer>().time = 0.0f;
     B5.GetComponent <Ball>().Dead          = false;
     B6.SetActive(false);
     B6.GetComponent <TrailRenderer>().time = 0.0f;
     B6.GetComponent <Ball>().Dead          = false;
     B7.SetActive(false);
     B7.GetComponent <TrailRenderer>().time = 0.0f;
     B7.GetComponent <Ball>().Dead          = false;
     ChangeColor(0);
 }
コード例 #2
0
        private void DisplayThirdLevel()
        {
            B2.Clear();

            B3.Clear();
            B3.ReadOnly = false;

            B5.Clear();
            B7.Clear();
            B8.Clear();
            B10.Clear();

            B11.Clear();
            B11.ReadOnly = false;


            B13.Clear();


            B14.Clear();
            B14.ReadOnly = false;

            B15.Clear();
            B16.Clear();

            B4.Text     = "2";
            B4.ReadOnly = true;

            B12.Text     = "1";
            B12.ReadOnly = true;
        }
コード例 #3
0
    //public GameObject Starter;
    //bool A = true;
    //bool B = true;

    // Use this for initialization
    void Awake()
    {
        isPlaying = false;
        isCopied  = false;
        //StartCoroutine ("Updat");
        Rb1  = B1.GetComponent <Rigidbody2D> ();
        Rb2  = B2.GetComponent <Rigidbody2D> ();
        Rb3  = B3.GetComponent <Rigidbody2D> ();
        Rb4  = B4.GetComponent <Rigidbody2D> ();
        Rb5  = B5.GetComponent <Rigidbody2D> ();
        Rb6  = B6.GetComponent <Rigidbody2D> ();
        Rb7  = B7.GetComponent <Rigidbody2D> ();
        Tr1  = B1.transform;
        Tr2  = B2.transform;
        Tr3  = B3.transform;
        Tr4  = B4.transform;
        Tr5  = B5.transform;
        Tr6  = B6.transform;
        Tr7  = B7.transform;
        Pos1 = Out1.transform.position;
        Pos2 = Out2.transform.position;
        Pos3 = Out3.transform.position;
        Pos4 = Out4.transform.position;
        Pos5 = Out5.transform.position;
        Pos6 = Out6.transform.position;
        Pos7 = Out7.transform.position;
        S    = GetComponent <SpriteRenderer> ();
    }
コード例 #4
0
    public void setRespFalse()
    {
        A1.SetActive(false);
        A2.SetActive(false);
        A3.SetActive(false);
        A4.SetActive(false);
        A5.SetActive(false);
        A6.SetActive(false);
        A7.SetActive(false);

        B1.SetActive(false);
        B2.SetActive(false);
        B3.SetActive(false);
        B4.SetActive(false);
        B5.SetActive(false);
        B6.SetActive(false);
        B7.SetActive(false);

        C1.SetActive(false);
        C2.SetActive(false);
        C3.SetActive(false);
        C4.SetActive(false);
        C5.SetActive(false);
        C6.SetActive(false);
        C7.SetActive(false);
    }
コード例 #5
0
 private void B2_TextChanged(object sender, TextChangedEventArgs e)
 {
     if (B2.Text.Length > 0)
     {
         B3.Focus();
     }
 }
コード例 #6
0
ファイル: N692.cs プロジェクト: wushian/Bridge
        public static void TestUseCase()
        {
            var a = new A();

            Assert.AreEqual(a, a, "Bridge692 A");

            var b1 = new B1();

            Assert.AreEqual(b1, b1, "Bridge692 B1");

            var b2 = new B1();

            Assert.AreEqual(b2, b2, "Bridge692 B2");

            var b3 = new B3();

            Assert.AreEqual(b3, b3, "Bridge692 B3");

            var c1 = new C1();

            Assert.AreNotStrictEqual(c1, c1, "Bridge692 C1");

            var c2 = new C2();

            Assert.AreNotStrictEqual(c2, c2, "Bridge692 C2");

            var c3 = new C3();

            Assert.AreNotStrictEqual(c3, c3, "Bridge692 C3");

            C3?c3_1 = new C3();

            Assert.AreNotStrictEqual(c3_1, c3_1, "Bridge692 C3_1");
        }
コード例 #7
0
        public void NullableStruct_to_Struct()
        {
            NullableTypes.B3.BInt bint = new B3.BInt();
            bint.fld1 = "b";
            B3 b = new B3();

            b.fld1 = bint;
            b.fld2 = bint;
            b.fld3 = bint;
            b.fld4 = bint;
            b.fld6 = bint;
            b.fld7 = bint;
            var mapper = ObjectMapperManager.DefaultInstance.GetMapper <B3, A3>();
            //DynamicAssemblyManager.SaveAssembly();

            A3 a = mapper.Map(b);

            Assert.AreEqual("b", a.fld1.Value.fld1);
            Assert.AreEqual("b", a.fld2.Value.fld1);
            Assert.AreEqual("b", a.fld3.Value.fld1);
            Assert.AreEqual("b", a.fld4.Value.fld1);
            Assert.AreEqual("b", a.fld6.Value.fld1);
            Assert.AreEqual("b", a.fld7.fld1);
            Assert.AreEqual("a", a.fld2.Value.fld3);
            Assert.IsFalse(a.fld5.HasValue);
        }
コード例 #8
0
    public void NullableStruct_to_Struct()
    {
        var bint = new B3.BInt {
            Fld1 = "b"
        };

        var b = new B3
        {
            Fld1 = bint,
            Fld2 = bint,
            Fld3 = bint,
            Fld4 = bint,
            Fld6 = bint,
            Fld7 = bint
        };

        var mapper = Mapper.Default.GetMapper <B3, A3>();

        // DynamicAssemblyManager.SaveAssembly();
        var a = mapper.Map(b);

        a.Fld1.Value.Fld1.ShouldBe("b");
        a.Fld2.Value.Fld1.ShouldBe("b");
        a.Fld3.Value.Fld1.ShouldBe("b");
        a.Fld4.Value.Fld1.ShouldBe("b");
        a.Fld6.Value.Fld1.ShouldBe("b");
        a.Fld7.Fld1.ShouldBe("b");
        a.Fld2.Value.Fld3.ShouldBe("a");
        a.Fld5.HasValue.ShouldBeFalse();
    }
コード例 #9
0
    void Reset()
    {
        if (isChange)
        {
            for (int i = 0; i < 4; i++)
            {
                Change [i].color = new Color(0.0f, 0.0f, 0.0f, 0.0f);
            }
        }

        StopCoroutine("Rexar");
        isPlaying = false;
        isCopied  = false;
        B1.GetComponent <TrailRenderer>().time = 0.0f;
        B1.SetActive(false);
        B1.GetComponent <Ball>().Dead          = false;
        B2.GetComponent <TrailRenderer>().time = 0.0f;
        B2.SetActive(false);
        B2.GetComponent <Ball>().Dead = false;
        B3.SetActive(false);
        B3.GetComponent <TrailRenderer>().time = 0.0f;
        B3.GetComponent <Ball>().Dead          = false;
        B4.SetActive(false);
        B4.GetComponent <TrailRenderer>().time = 0.0f;
        B4.GetComponent <Ball>().Dead          = false;
        ChangeColor(0);
    }
コード例 #10
0
 private void B2_Tick(object sender, EventArgs e)
 {
     PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5H^7ost ^5M^7enu\n\n^5God Mode\n^2-->^5Max Ammo\nAll Perks\nRapide Fire\nLock Controller");
     if (Key_IsDown((uint)0) == "R1")
     {
         B2.Stop();
         B3.Start();
     }
     if (Key_IsDown((uint)0) == "X")
     {
         byte[] buffer = new byte[] { 0xFF, 0xFF, 0xFF };
         PS3.SetMemory(0x01227631, buffer);
         PS3.SetMemory(0x01227649, buffer);
         PS3.SetMemory(0x012276cd, buffer);
         PS3.SetMemory(0x012276d9, buffer);
         PS3.SetMemory(0x012276b5, buffer);
         PS3.SetMemory(0x012276c1, buffer);
         PS3.SetMemory(0x012276d9, buffer);
         PS3.SetMemory(0x012276e5, buffer);
         //
         byte[] buffer1 = new byte[] { 0xFF };
         PS3.SetMemory(0x0122778a, buffer1);
     }
     if (Key_IsDown((uint)0) == "R3")
     {
         B2.Stop();
         HostMenuMain.Start();
     }
     if (Key_IsDown((uint)0) == "L1")
     {
         B2.Stop();
         B1.Start();
     }
 }
コード例 #11
0
 private void A1_Tick(object sender, EventArgs e)
 {
     PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5M^7ain ^5M^7enu\n\n^2-->^5Host Menu\nClient 1 Menu\nReset Menu\nAccount Menu\nTeleport Menu\nVision Menu\nCredit Menu\n\n\n^3Client 0 : ^2" + textBox1.Text + "\n^3Client 1 : ^2" + textBox2.Text + "^5");
     if (Key_IsDown((uint)0) == "X")
     {
         HostMenuMain.Stop();
         B1.Start();
     }
     if (Key_IsDown((uint)0) == "R1")
     {
         HostMenuMain.Stop();
         Client1.Start();
     }
     if (Key_IsDown((uint)0) == "R3 + L3")
     {
         HostMenuMain.Stop();
         B1.Stop();
         B2.Stop();
         B3.Stop();
         B4.Stop();
         B5.Stop();
         Client1.Stop();
         C1.Stop();
         C2.Stop();
         C3.Stop();
         C4.Stop();
         ResetMenu.Stop();
         D1.Stop();
         D2.Stop();
         D3.Stop();
         D4.Stop();
         D5.Stop();
         AccountMenu.Stop();
         E1.Stop();
         E2.Stop();
         E3.Stop();
         E4.Stop();
         E5.Stop();
         TeleportMenu.Stop();
         F1.Stop();
         F2.Stop();
         F3.Stop();
         F4.Stop();
         VisionMenu.Stop();
         G1.Stop();
         G2.Stop();
         G3.Stop();
         G4.Stop();
         G5.Stop();
         G6.Stop();
         OtherMenu.Stop();
         H1.Stop();
         PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed");
         simpleButton2.Enabled           = true;
         toolStripStatusLabel2.Text      = "Not Started !";
         toolStripStatusLabel2.ForeColor = Color.Red;
         simpleButton3.Enabled           = false;
     }
 }
コード例 #12
0
 public void Test_StructToClass()
 {
     A3 a = new A3();
     B3 b = new B3();
     b.fld1 = 87;
     a = Context.objMan.GetMapper<B3, A3>().Map(b, a);
     Assert.AreEqual(a.fld1, 87);
 }
コード例 #13
0
ファイル: ValueTypes.cs プロジェクト: saber-wang/nlite
        public void Test_StructToClass()
        {
            B3 b = new B3();

            b.fld1 = 87;
            var a = Mapper.Map <B3, A3>(b);

            Assert.AreEqual(a.fld1, 87);
        }
コード例 #14
0
        // Update is called once per frame
        void Update()
        {
            //StateManager sm = TrackerManager.Instance.GetStateManager();
            //IEnumerable<TrackableBehaviour> tbs = sm.GetActiveTrackableBehaviours();

            B1.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFade.gameObject.SetActive(true);
                    Q1.gameObject.SetActive(true);
                }
            });

            B2.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFade.gameObject.SetActive(true);
                    Q2.gameObject.SetActive(true);
                }
            });

            B3.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFade.gameObject.SetActive(true);
                    Q3.gameObject.SetActive(true);
                }
            });

            B4.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFade.gameObject.SetActive(true);
                    Q4.gameObject.SetActive(true);
                }
            });

            B5.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFade.gameObject.SetActive(true);
                    Q5.gameObject.SetActive(true);
                }
            });

            BlackFade.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFade.gameObject.SetActive(false);
                    Q1.gameObject.SetActive(false);
                    Q2.gameObject.SetActive(false);
                    Q3.gameObject.SetActive(false);
                    Q4.gameObject.SetActive(false);
                    Q5.gameObject.SetActive(false);
                }
            });
        }
コード例 #15
0
        public void Test_StructToClass()
        {
            A3 a = new A3();
            B3 b = new B3();

            b.fld1 = 87;
            a      = Context.objMan.GetMapper <B3, A3>().Map(b, a);
            Assert.AreEqual(a.fld1, 87);
        }
コード例 #16
0
    void GameStart()
    {
        Minigame.SetActive(false);
        Bumbu1.SetActive(false);
        Bumbu2.SetActive(false);
        telurGoreng.SetActive(false);
        NasiP.SetActive(false);
        NasiG.SetActive(false);

        Panel1 = false;
        Panel2 = false;
        Panel3 = false;
        Panel4 = false;

        score = 0;

        Achieve.value = score;

        startPos = AIoned.transform.position;
        Debug.Log(startPos);

        AI1 = true;
        AI2 = false;
        AI3 = false;
        AI4 = false;

        Time.timeScale = 1;


        if (Level == 1)
        {
            Achieve.maxValue = 45;
            timerF           = 60;
            Hitung           = true;
        }
        if (Level == 2)
        {
            Achieve.maxValue = 60;
            timerF           = 100;
            Hitung           = true;
        }
        if (Level == 3)
        {
            Achieve.maxValue = 100;
            timerF           = 140;
            Hitung           = true;
        }

        Winlose.SetActive(false);
        B0.SetActive(false);
        B1.SetActive(false);
        B2.SetActive(false);
        B3.SetActive(false);

        PauseBG.SetActive(true);
        Pauz.SetActive(false);
    }
コード例 #17
0
 public string[] ToLines()
 {
     return(new string[] {
         A1.ToString(), A2.ToString(), A3.ToString(),
         B1.ToString(), B2.ToString(), B3.ToString(),
         C1.ToString(), C2.ToString(), C3.ToString(),
         Start.ToString()
     });
 }
コード例 #18
0
    public void Test_StructToClass()
    {
        var a = new A3();
        var b = new B3 {
            Fld1 = 87
        };

        a = Context.ObjMan.GetMapper <B3, A3>().Map(b, a);
        a.Fld1.ShouldBe(87);
    }
コード例 #19
0
        public void TestOrderMultipleRunBefore()
        {
            var a = new A3();
            var b = new B3();
            var c = new C3();
            var s = new IBuildStep[] { b, a, c };

            var sorted = Builder.SortSteps(s);

            Assert.That(sorted, Is.EqualTo(new IBuildStep[] { a, b, c }));
        }
コード例 #20
0
    // Use this for initialization
    void Start()
    {
        FX = GetComponent <AudioSource> ().clip;
        B1.SetActive(false);
        B2.SetActive(false);
        B3.SetActive(false);
        B4.SetActive(false);
        B5.SetActive(false);
        B6.SetActive(false);

        Bcount = Random.Range(100, 800);
    }
コード例 #21
0
 /**
  * Initialization method.
  *
  * @method initialize
  * @constructor
  **/
 public BehaviorTree(object target = null)
 {
     _target          = target;
     this._id         = B3.CreateUUID();
     this.title       = "The behavior tree";
     this.description = "Default description";
     this.properties  = new Dictionary <string, string>();
     _nodeDic         = new Dictionary <string, BaseNode>();
     _tick            = new Tick();
     _tick.Tree       = this;
     _tick.Target     = _target;
 }
コード例 #22
0
 public void Left()
 {
     if (MobileSettings)
     {
         if (n == 5)
         {
             B5.SetActive(false);
             B4.SetActive(true);
             n--;
         }
         else if (n == 4)
         {
             B4.SetActive(false);
             B2.SetActive(true);
             n -= 2;
         }
         else if (n == 2)
         {
             B2.SetActive(false);
             B1.SetActive(true);
             n--;
         }
     }
     else
     {
         if (n == 5)
         {
             B5.SetActive(false);
             B4.SetActive(true);
             n--;
         }
         else if (n == 4)
         {
             B4.SetActive(false);
             B3.SetActive(true);
             n--;
         }
         else if (n == 3)
         {
             B3.SetActive(false);
             B2.SetActive(true);
             n--;
         }
         else if (n == 2)
         {
             B2.SetActive(false);
             B1.SetActive(true);
             n--;
         }
     }
 }
コード例 #23
0
 public void Right()
 {
     if (MobileSettings)
     {
         if (n == 1)
         {
             B1.SetActive(false);
             B2.SetActive(true);
             n++;
         }
         else if (n == 2)
         {
             B2.SetActive(false);
             B4.SetActive(true);
             n += 2;
         }
         else if (n == 4)
         {
             B4.SetActive(false);
             B5.SetActive(true);
             n++;
         }
     }
     else
     {
         if (n == 1)
         {
             B1.SetActive(false);
             B2.SetActive(true);
             n++;
         }
         else if (n == 2)
         {
             B2.SetActive(false);
             B3.SetActive(true);
             n++;
         }
         else if (n == 3)
         {
             B3.SetActive(false);
             B4.SetActive(true);
             n++;
         }
         else if (n == 4)
         {
             B4.SetActive(false);
             B5.SetActive(true);
             n++;
         }
     }
 }
コード例 #24
0
 // Start is called before the first frame update
 void Start()
 {
     bsc    = bs.GetComponent <Text>();
     wsc    = ws.GetComponent <Text>();
     winner = win.GetComponent <Text>();
     rbb    = new Rigidbody[5];
     rbw    = new Rigidbody[5];
     scb    = new Shoot_Black[5];
     scw    = new Shoot_White[5];
     rbb[0] = B0.GetComponent <Rigidbody>();
     rbb[1] = B1.GetComponent <Rigidbody>();
     rbb[2] = B2.GetComponent <Rigidbody>();
     rbb[3] = B3.GetComponent <Rigidbody>();
     rbb[4] = B4.GetComponent <Rigidbody>();
     rbw[0] = W0.GetComponent <Rigidbody>();
     rbw[1] = W1.GetComponent <Rigidbody>();
     rbw[2] = W2.GetComponent <Rigidbody>();
     rbw[3] = W3.GetComponent <Rigidbody>();
     rbw[4] = W4.GetComponent <Rigidbody>();
     scb[0] = B0.GetComponent <Shoot_Black>();
     scb[1] = B1.GetComponent <Shoot_Black>();
     scb[2] = B2.GetComponent <Shoot_Black>();
     scb[3] = B3.GetComponent <Shoot_Black>();
     scb[4] = B4.GetComponent <Shoot_Black>();
     scw[0] = W0.GetComponent <Shoot_White>();
     scw[1] = W1.GetComponent <Shoot_White>();
     scw[2] = W2.GetComponent <Shoot_White>();
     scw[3] = W3.GetComponent <Shoot_White>();
     scw[4] = W4.GetComponent <Shoot_White>();
     for (int i = 0; i < 5; i++)
     {
         rbb[i].velocity = Vector3.zero;
         rbw[i].velocity = Vector3.zero;
         rbb[i].rotation = Quaternion.Euler(new Vector3(0, 0, 0));
         rbw[i].rotation = Quaternion.Euler(new Vector3(0, 0, 0));
         scb[i].alive    = true;
         scw[i].alive    = true;
     }
     rbb[0].position        = new Vector3(-12.5f, 1f, 13f);
     rbb[1].position        = new Vector3(-6f, 1f, 6.5f);
     rbb[2].position        = new Vector3(-12.5f, 1f, 0f);
     rbb[3].position        = new Vector3(-6f, 1f, -6.5f);
     rbb[4].position        = new Vector3(-12.5f, 1f, -13f);
     rbw[0].position        = new Vector3(12.5f, 1f, -13f);
     rbw[1].position        = new Vector3(6f, 1f, -6.5f);
     rbw[2].position        = new Vector3(12.5f, 1f, 0f);
     rbw[3].position        = new Vector3(6f, 1f, 6.5f);
     rbw[4].position        = new Vector3(12.5f, 1f, 13f);
     turnnum                = 0;
     win.transform.position = new Vector3(Screen.width / 2, Screen.height + 500, 0);
 }
コード例 #25
0
        public void ShouldAllowAssertingOnInstanceDependency()
        {
            //TODO split into several facts
            var a3  = new A3();
            var b3  = new B3();
            var abc = "abc";
            var num = 123;
            var a2  = new A2(a3, b3, abc, num);
            var b2  = new B2(b3);
            var a1  = new A1(a2, b2);

            a1.Should().DependOn(a2);
            a1.Should().DependOn(b2);
            a1.Should().DependOn(b3);
            a1.Should().DependOn(abc);
            a1.Should().DependOn(num);

            new Action(() => a1.Should().DependOn(new A2()))
            .Should().ThrowExactly <XunitException>().WithMessage(
                @"Could not find the particular instance: TddXt.XFluentAssert.EndToEndSpecification.XAssertSpecifications.A2 anywhere in dependency graph however, another instance of this type was found within the following paths:
[Root(A1)]->[_a2(A2)]->[_a3(A3)]
[Root(A1)]->[_a2(A2)]->[_b3(B3)]
[Root(A1)]->[_a2(A2)]->[_str(String)]
[Root(A1)]->[_a2(A2)]->[_num(Int32)]");
            new Action(() => a1.Should().DependOn(new B2()))
            .Should().ThrowExactly <XunitException>().WithMessage(
                @"Could not find the particular instance: TddXt.XFluentAssert.EndToEndSpecification.XAssertSpecifications.B2 anywhere in dependency graph however, another instance of this type was found within the following paths:
[Root(A1)]->[_b2(B2)]->[_b3(B3)]");
            new Action(() => a1.Should().DependOn(new B3()))
            .Should().ThrowExactly <XunitException>().WithMessage(
                @"Could not find the particular instance: TddXt.XFluentAssert.EndToEndSpecification.XAssertSpecifications.B3 anywhere in dependency graph however, another instance of this type was found within the following paths:
[Root(A1)]->[_a2(A2)]->[_b3(B3)]
[Root(A1)]->[_b2(B2)]->[_b3(B3)]");
            new Action(() => a1.Should().DependOn(abc + "a"))
            .Should().ThrowExactly <XunitException>().WithMessage(
                @"Could not find the particular instance: abca anywhere in dependency graph however, another instance of this type was found within the following paths:
[Root(A1)]->[_a2(A2)]->[_str(String)]");
            new Action(() => a1.Should().DependOn(num + 1))
            .Should().ThrowExactly <XunitException>().WithMessage(
                @"Could not find the particular instance: 124 anywhere in dependency graph however, another instance of this type was found within the following paths:
[Root(A1)]->[_a2(A2)]->[_num(Int32)]");

            new Action(() => a1.Should().DependOn(a1))
            .Should().ThrowExactly <XunitException>().Which.Message.Contains(
                @"Could not find the particular instance: TddXt.XFluentAssert.EndToEndSpecification.XAssertSpecifications.A1 anywhere in dependency graph");
            new Action(() => a2.Should().DependOn(a1))
            .Should().ThrowExactly <XunitException>().Which.Message.Contains(
                "Could not find the particular instance: TddXt.XFluentAssert.EndToEndSpecification.XAssertSpecifications.A1 anywhere in dependency graph");

            abc.Should().DependOn(3);
        }
コード例 #26
0
ファイル: arm.cs プロジェクト: ShSaw/Bandage
 // Start is called before the first frame update
 void Start()
 {
     stopWatch = new Stopwatch();
     stopWatch.Start();
     scoreText.text = "Score: " + score.ToString();
     score          = 0;
     b2             = FindObjectOfType <Bullet2script>();
     b1             = FindObjectOfType <sc>();
     b3             = FindObjectOfType <B3>();
     b4             = FindObjectOfType <B4>();
     b5             = FindObjectOfType <B5>();
     b6             = FindObjectOfType <B6>();
     b7             = FindObjectOfType <B7>();
     b8             = FindObjectOfType <B8>();
     b9             = FindObjectOfType <B9>();
     b10            = FindObjectOfType <B10>();
     b11            = FindObjectOfType <B11>();
     b12            = FindObjectOfType <B12>();
     b13            = FindObjectOfType <B13>();
     b14            = FindObjectOfType <B14>();
     b15            = FindObjectOfType <B15>();
     b16            = FindObjectOfType <B16>();
     b17            = FindObjectOfType <B17>();
     b18            = FindObjectOfType <B18>();
     b19            = FindObjectOfType <B19>();
     b20            = FindObjectOfType <B20>();
     b21            = FindObjectOfType <B21>();
     b22            = FindObjectOfType <B22>();
     b23            = FindObjectOfType <B23>();
     b24            = FindObjectOfType <B24>();
     b25            = FindObjectOfType <B25>();
     b26            = FindObjectOfType <B26>();
     b27            = FindObjectOfType <B27>();
     b28            = FindObjectOfType <B28>();
     b29            = FindObjectOfType <B29>();
     b30            = FindObjectOfType <B30>();
     b31            = FindObjectOfType <B31>();
     b32            = FindObjectOfType <B32>();
     b33            = FindObjectOfType <B33>();
     b34            = FindObjectOfType <B34>();
     b35            = FindObjectOfType <B35>();
     b36            = FindObjectOfType <B36>();
     b37            = FindObjectOfType <B37>();
     b38            = FindObjectOfType <B38>();
     b39            = FindObjectOfType <B39>();
     b40            = FindObjectOfType <B40>();
     b41            = FindObjectOfType <B41>();
 }
コード例 #27
0
 private void simpleButton3_Click(object sender, EventArgs e)
 {
     MainMenu.Stop();
     HostMenuMain.Stop();
     B1.Stop();
     B2.Stop();
     B3.Stop();
     B4.Stop();
     B5.Stop();
     Client1.Stop();
     C1.Stop();
     C2.Stop();
     C3.Stop();
     C4.Stop();
     ResetMenu.Stop();
     D1.Stop();
     D2.Stop();
     D3.Stop();
     D4.Stop();
     D5.Stop();
     AccountMenu.Stop();
     E1.Stop();
     E2.Stop();
     E3.Stop();
     E4.Stop();
     E5.Stop();
     TeleportMenu.Stop();
     F1.Stop();
     F2.Stop();
     F3.Stop();
     F4.Stop();
     VisionMenu.Stop();
     G1.Stop();
     G2.Stop();
     G3.Stop();
     G4.Stop();
     G5.Stop();
     G6.Stop();
     OtherMenu.Stop();
     H1.Stop();
     PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed");
     toolStripStatusLabel2.Text      = "Not Started !";
     toolStripStatusLabel2.ForeColor = Color.Red;
     simpleButton2.Enabled           = true;
     simpleButton3.Enabled           = false;
 }
コード例 #28
0
ファイル: FemSelect.cs プロジェクト: callme119/civil
 private void FemSelect_Load(object sender, EventArgs e)
 {
     if (this.PailieMode == 3)
     {
         this.buttonX1.Visible = true; this.textBoxX29.Visible = true; this.textBoxX30.Visible = true; this.textBoxX31.Visible = true; this.textBoxX32.Visible = true; this.textBoxX33.Visible = true;
     }
     else
     {
         this.buttonX1.Visible = false; this.textBoxX29.Visible = false; this.textBoxX30.Visible = false; this.textBoxX31.Visible = false; this.textBoxX32.Visible = false; this.textBoxX33.Visible = false;
     }
     if (this.isOneOrTwo == 0)
     {
         this.textBoxX1.Text  = "情况一组合方式";
         this.textBoxX8.Text  = A1.ToString();
         this.textBoxX9.Text  = A2.ToString();
         this.textBoxX10.Text = A3.ToString();
         this.textBoxX20.Text = B1.ToString();
         this.textBoxX21.Text = B2.ToString();
         this.textBoxX22.Text = B3.ToString();
         this.textBoxX23.Text = C1.ToString();
         this.textBoxX24.Text = C2.ToString();
         this.textBoxX25.Text = C3.ToString();
         this.textBoxX26.Text = D1.ToString();
         this.textBoxX27.Text = D2.ToString();
         this.textBoxX28.Text = D3.ToString();
     }
     else if (this.isOneOrTwo == 1)
     {
         this.textBoxX1.Text  = "情况二组合方式";
         this.textBoxX8.Text  = A1.ToString();
         this.textBoxX9.Text  = A2.ToString();
         this.textBoxX10.Text = A3.ToString();
         this.textBoxX20.Text = B1.ToString();
         this.textBoxX21.Text = B2.ToString();
         this.textBoxX22.Text = B3.ToString();
         this.textBoxX23.Text = C1.ToString();
         this.textBoxX24.Text = C2.ToString();
         this.textBoxX25.Text = C3.ToString();
         this.textBoxX26.Text = D1.ToString();
         this.textBoxX27.Text = D2.ToString();
         this.textBoxX28.Text = D3.ToString();
     }
 }
コード例 #29
0
 // Use this for initialization
 void Awake()
 {
     //Speed = 0.0f;
     isPlaying = false;
     isCopied  = false;
     //StartCoroutine ("Updat");
     Rb1  = B1.GetComponent <Rigidbody2D> ();
     Rb2  = B2.GetComponent <Rigidbody2D> ();
     Rb3  = B3.GetComponent <Rigidbody2D> ();
     Rb4  = B4.GetComponent <Rigidbody2D> ();
     Tr1  = B1.transform;
     Tr2  = B2.transform;
     Tr3  = B3.transform;
     Tr4  = B4.transform;
     Pos1 = Out1.transform.position;
     Pos2 = Out2.transform.position;
     Pos3 = Out3.transform.position;
     Pos4 = Out4.transform.position;
     S    = GetComponent <SpriteRenderer> ();
 }
コード例 #30
0
    public static int Main()
    {
        var b = new B();

        if (b.Foo <int?> () == null)
        {
            return(0);
        }

        b.Foo2 <int?> ();

        var b2 = new B2();

        b2.Foo <byte> ();

        var b3 = new B3();

        b3.Foo <string> ();

        return(1);
    }
コード例 #31
0
        public void Test3_ShallowCopy()
        {
            A3 a = new A3();
            B3 b = new B3();
            b.a1.fld1 = 15;
            Context.objMan.GetMapper<B3, A3>(new DefaultMapConfig().DeepMap()).Map(b, a);
            Assert.AreEqual(a.a1.fld1, 15);
            b.a1.fld1 = 666;
            Assert.AreEqual(a.a1.fld1, 15);

            Context.objMan.GetMapper<B3, A3>(new DefaultMapConfig().ShallowMap()).Map(b, a);
            b.a1.fld1 = 777;
            Assert.AreEqual(777, a.a1.fld1);

            b = new B3();
            Context.objMan.GetMapper<B3, A3>(new DefaultMapConfig().ShallowMap<A1>().DeepMap<A2>()).Map(b, a);
            b.a1.fld1 = 333;
            b.a2.fld3 = new string[1];

            Assert.AreEqual(333, a.a1.fld1);
            Assert.IsNull(a.a2.fld3);
        }
コード例 #32
0
ファイル: 坐标转换.cs プロジェクト: FATspring/XYZ-BLH
        private void button8_Click(object sender, EventArgs e)
        {
            double CGCSa = 6378137.0, CGCSf = 1 / 298.257222101;
            double CGCSb = CGCSa * (1 - CGCSf);
            double CGCSe = Math.Sqrt(CGCSa * CGCSa - CGCSb * CGCSb) / CGCSa;
            double CGCSe1 = Math.Sqrt(CGCSa * CGCSa - CGCSb * CGCSb) / CGCSb;
            double B, L, H, X, Y, Z;

            X = double.Parse(textBox10.Text);
            Y = double.Parse(textBox11.Text);
            Z = double.Parse(textBox12.Text);
            double CGCSu = Math.Atan((CGCSa * Z) / (CGCSb * Math.Sqrt(X * X + Y * Y)));

            B = Math.Atan((Z + CGCSe1 * CGCSe1 * CGCSb * Math.Pow(Math.Sin(CGCSu), 3)) / (Math.Sqrt(X * X + Y * Y) - CGCSe * CGCSe * CGCSa * Math.Pow(Math.Cos(CGCSu), 3)));
            L = Math.Atan2(Y, X);
            double WGSw = Math.Sqrt(1 - Math.Pow(CGCSe * Math.Sin(B), 2));
            double WGSn = CGCSa / WGSw;

            H = Math.Sqrt(X * X + Y * Y) / Math.Cos(B) - WGSn;
            B = B * 180 / Math.PI;
            L = L * 180 / Math.PI;
            double B1, B2, B3;

            B1 = Math.Truncate(B);
            B2 = Math.Truncate((B - B1) * 60);
            B3 = ((B - B1) * 60 - B2) * 60;
            string strB = B1.ToString() + '.' + B2.ToString() + B3.ToString("f6");
            double L1, L2, L3;

            L1 = Math.Truncate(L);
            L2 = Math.Truncate((L - L1) * 60);
            L3 = ((L - L1) * 60 - L2) * 60;
            string strL = L1.ToString() + '.' + L2.ToString() + L3.ToString("f6");

            textBox4.Text = strB;
            textBox5.Text = strL;
            textBox6.Text = H.ToString("f4");
        }
コード例 #33
0
        public void NullableStruct_to_Struct()
        {
            NullableTypes.B3.BInt bint = new B3.BInt();
            bint.fld1 = "b";
            B3 b = new B3();
            b.fld1 = bint;
            b.fld2 = bint;
            b.fld3 = bint;
            b.fld4 = bint;
            b.fld6 = bint;
            b.fld7 = bint;
            var mapper = ObjectMapperManager.DefaultInstance.GetMapper<B3, A3>();
            //DynamicAssemblyManager.SaveAssembly();

            A3 a = mapper.Map(b);
            Assert.AreEqual("b", a.fld1.Value.fld1);
            Assert.AreEqual("b", a.fld2.Value.fld1);
            Assert.AreEqual("b", a.fld3.Value.fld1);
            Assert.AreEqual("b", a.fld4.Value.fld1);
            Assert.AreEqual("b", a.fld6.Value.fld1);
            Assert.AreEqual("b", a.fld7.fld1);
            Assert.AreEqual("a", a.fld2.Value.fld3);
            Assert.IsFalse(a.fld5.HasValue);
        }
コード例 #34
0
ファイル: N692.cs プロジェクト: TinkerWorX/Bridge
        public static void TestUseCase()
        {
            var a = new A();
            Assert.AreEqual(a, a, "Bridge692 A");

            var b1 = new B1();
            Assert.AreEqual(b1, b1, "Bridge692 B1");

            var b2 = new B1();
            Assert.AreEqual(b2, b2, "Bridge692 B2");

            var b3 = new B3();
            Assert.AreEqual(b3, b3, "Bridge692 B3");

            var c1 = new C1();
            Assert.AreNotStrictEqual(c1, c1, "Bridge692 C1");

            var c2 = new C2();
            Assert.AreNotStrictEqual(c2, c2, "Bridge692 C2");

            var c3 = new C3();
            Assert.AreNotStrictEqual(c3, c3, "Bridge692 C3");

            C3? c3_1 = new C3();
            Assert.AreNotStrictEqual(c3_1, c3_1, "Bridge692 C3_1");
        }
コード例 #35
0
ファイル: ValueTypes.cs プロジェクト: netcasewqs/nlite
 public void Test_StructToClass()
 {
     B3 b = new B3();
     b.fld1 = 87;
     var a = Mapper.Map<B3, A3>(b);
     Assert.AreEqual(a.fld1, 87);
 }
コード例 #36
-1
ファイル: NullableTypes.cs プロジェクト: netcasewqs/nlite
        public void NullableStruct_to_Struct()
        {
            NullableTypes.B3.BInt bint = new B3.BInt();
            bint.fld1 = "b";
            B3 b = new B3();
            b.fld1 = bint;
            b.fld2 = bint;
            b.fld3 = bint;
            b.fld4 = bint;
            b.fld6 = bint;
            b.fld7 = bint;

            A3 a = Mapper.Map<B3, A3>(b);
            Assert.AreEqual("b", a.fld1.Value.fld1);
            Assert.AreEqual("b", a.fld2.Value.fld1);
            Assert.AreEqual("b", a.fld3.Value.fld1);
            Assert.AreEqual("b", a.fld4.Value.fld1);
            Assert.AreEqual("b", a.fld6.Value.fld1);
            Assert.AreEqual("b", a.fld7.fld1);
            Assert.IsFalse(a.fld5.HasValue);
        }