void Entry(Texture2D snapshot) { m_PersonsInGroup.Clear(); m_NewRegistered = false; m_StatusManager.ShowStatus("Attempting to recognize face"); runtimeShot = snapshot; StartCoroutine(m_AzureFaceDetection.Get(m_PersonGroupId)); }
IEnumerator C_DetectAgain() { yield return(m_TimeDelayUntilCanCallAzureAgain); StartCoroutine(m_AzureFaceDetection.Get(m_PersonGroup)); }