private void Update() { /*m_steeringInput = Input.GetAxis("Steering"); * m_accelerationInput = Input.GetAxis("Acceleration"); * m_deccelerationInput = Input.GetAxis("Decceleration"); * m_handbrake = Input.GetButton("Handbrake");*/ if (!m_flip) { m_flip = Input.GetButtonDown("Flip"); } //STEERING m_front.Steer(m_vehicleInput.steering); m_rear.Steer(m_vehicleInput.steering, true); //DRIVE m_front.Drive(m_vehicleInput.acceleration); m_rear.Drive(m_vehicleInput.acceleration); //BRAKING m_front.Brake(m_vehicleInput.braking, m_vehicleInput.handBrake); m_rear.Brake(m_vehicleInput.braking, m_vehicleInput.handBrake); }