private void HandleAxisInteraction(AxisInteraction interaction, float value) { for (int i = f_menuStack.Count; --i >= 0;) { for (int j = f_menuStack[i].Count; --j >= 0;) { IEnumerable <AxisInputCallback> axisInputCallbacks = f_menuStack[i][j].ActiveInputHandler.AxisInputCallbacks; foreach (AxisInputCallback aic in axisInputCallbacks) { foreach (AxisInputCombination comb in aic.AxisInputCombinations) { if (comb.Evaluate(interaction)) { bool consume = aic.Callback(value); if (consume) { Event.current.Use(); return; } break; } } } } } }
//public ButtonInteraction[] necessaryButtons; //public ButtonInteraction[] blockingButtons; public bool Evaluate(AxisInteraction interaction) { return(axisInput == interaction); }