public void Init(PlayerModel model) { playerModel = model; for (int i = 1; i <= 45; i++) { items.Add(i, null); } items[1] = new BowItem() { Count = 1 }; items[2] = new BackswordItem() { Count = 1 }; items[3] = new GrenadeItem() { Count = 999 }; items[4] = new PickItem() { Count = 1 }; items[5] = new TorchItem() { Count = 100 }; items[6] = new BlowBlockItem(0, 2) { Count = 10 }; items[7] = new AxeItem() { Count = 1 }; items[8] = new BlowBlockItem(0, (short)TileTypeEnum.Brick) { Count = 100 }; items[9] = new BlowBlockItem(0, (short)TileTypeEnum.Stairs) { Count = 1000 }; items[10] = new BlowBlockItem(0, (short)TileTypeEnum.Iron) { Count = 100 }; items[11] = new BlowBlockItem(0, (short)TileTypeEnum.Meat) { Count = 100 }; items[12] = new BlowBlockItem(0, (short)TileTypeEnum.Med) { Count = 100 }; items[13] = new BlowBlockItem(0, (short)TileTypeEnum.Bone) { Count = 100 }; RootContext.Instance.Player.UpdateBag(this); }
public AxeItem(AxeItem other) : base(other) { }