public override bool HandleEvent(AwardedXPEvent E) { if (ProccedAnimaBonus == true && E.Actor.IsPlayer()) { AddPlayerMessage("{{blue|You receive a gift from the anima.}} " + "(x" + FactorIncreaseHolder + ")"); // AddPlayerMessage("New Total EXP : " + ParentObject.Statistics["XP"].Value); ProccedAnimaBonus = false; } return(base.HandleEvent(E)); }
public override bool HandleEvent(AwardedXPEvent E) { // AddPlayerMessage("Updating Weapon Ego Score: AwardXP"); UpdatePsionicProperties(); return(false); }