private void UpdateAwards() { if (!LegacyLogic.Instance.WorldManager.IsSaveGame || LegacyLogic.Instance.WorldManager.LoadedFromStartMenu) { m_blessingSpotSecrets.Init(m_party, 1); m_blessingDangerSense.Init(m_party, 3); m_blessingClairvoyance.Init(m_party, 2); m_blessingEnterWater.Init(m_party, 4); m_blessingEnterRough.Init(m_party, 5); m_blessingEnterForest.Init(m_party, 6); m_act1.Init(m_party, 7); m_act2.Init(m_party, 8); m_act3.Init(m_party, 9); m_act4.Init(m_party, 10); m_advancedClass1.Init(m_party, (Int32)m_party.TokenHandler.AdvancedClassTokenIdForClass(m_party.GetMemberByOrder(0).Class.Class)); m_advancedClass2.Init(m_party, (Int32)m_party.TokenHandler.AdvancedClassTokenIdForClass(m_party.GetMemberByOrder(1).Class.Class)); m_advancedClass3.Init(m_party, (Int32)m_party.TokenHandler.AdvancedClassTokenIdForClass(m_party.GetMemberByOrder(2).Class.Class)); m_advancedClass4.Init(m_party, (Int32)m_party.TokenHandler.AdvancedClassTokenIdForClass(m_party.GetMemberByOrder(3).Class.Class)); } }