public float[] ProcessData() { var left = Vector256.Create(-2.5f); // <-2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5> var right = Vector256.Create(5.0f); // <5, 5, 5, 5, 5, 5, 5, 5> Vector256 <float> result = Avx.DotProduct(left, right, 0b1111_0001); // result = <-50, 0, 0, 0, -50, 0, 0, 0> float[] results = new float[inputData.Length]; Span <Vector256 <float> > resultVectors = MemoryMarshal.Cast <float, Vector256 <float> >(results); ReadOnlySpan <Vector256 <float> > inputVectors = MemoryMarshal.Cast <float, Vector256 <float> >(inputData); for (int i = 0; i < inputVectors.Length; i++) { resultVectors[i] = Avx.Sqrt(inputVectors[i]); } results[0] = result.GetElement(0); return(results); }
static unsafe int Main(string[] args) { int testResult = Pass; if (Avx.IsSupported) { using (TestTable <float> floatTable = new TestTable <float>(new float[8] { 1, -5, 100, 0, 1, -5, 100, 0 }, new float[8] { 22, -1, -50, 0, 22, -1, -50, 0 }, new float[8])) { var vf1 = Unsafe.Read <Vector256 <float> >(floatTable.inArray1Ptr); var vf2 = Unsafe.Read <Vector256 <float> >(floatTable.inArray2Ptr); var vf3 = Avx.DotProduct(vf1, vf2, 255); Unsafe.Write(floatTable.outArrayPtr, vf3); if (!floatTable.CheckResult((x, y, z) => z.All(result => result == (x[0] * y[0]) + (x[1] * y[1]) + (x[2] * y[2]) + (x[3] * y[3])))) { Console.WriteLine("Avx DotProduct failed on float:"); foreach (var item in floatTable.outArray) { Console.Write(item + ", "); } Console.WriteLine(); testResult = Fail; } vf3 = Avx.DotProduct(vf1, vf2, 127); Unsafe.Write(floatTable.outArrayPtr, vf3); if (!floatTable.CheckResult((x, y, z) => z.All(result => result == (x[0] * y[0]) + (x[1] * y[1]) + (x[2] * y[2])))) { Console.WriteLine("Avx DotProduct failed on float:"); foreach (var item in floatTable.outArray) { Console.Write(item + ", "); } Console.WriteLine(); testResult = Fail; } vf3 = Avx.DotProduct(vf1, vf2, 63); Unsafe.Write(floatTable.outArrayPtr, vf3); if (!floatTable.CheckResult((x, y, z) => z.All(result => result == ((x[0] * y[0]) + (x[1] * y[1]))))) { Console.WriteLine("3 Avx DotProduct failed on float:"); foreach (var item in floatTable.outArray) { Console.Write(item + ", "); } Console.WriteLine(); testResult = Fail; } vf3 = Avx.DotProduct(vf1, vf2, 85); Unsafe.Write(floatTable.outArrayPtr, vf3); if (!floatTable.CheckResult((x, y, z) => z[0] == ((x[0] * y[0]) + (x[2] * y[2])) && z[2] == ((x[0] * y[0]) + (x[2] * y[2])) && z[4] == ((x[4] * y[4]) + (x[6] * y[6])) && z[6] == ((x[4] * y[4]) + (x[6] * y[6])) && z[1] == 0 && z[3] == 0 && z[5] == 0 && z[7] == 0)) { Console.WriteLine("Avx DotProduct failed on float:"); foreach (var item in floatTable.outArray) { Console.Write(item + ", "); } Console.WriteLine(); testResult = Fail; } vf3 = (Vector256 <float>) typeof(Avx).GetMethod(nameof(Avx.DotProduct), new Type[] { vf1.GetType(), vf2.GetType(), typeof(byte) }).Invoke(null, new object[] { vf1, vf2, (byte)(255) }); Unsafe.Write(floatTable.outArrayPtr, vf3); if (!floatTable.CheckResult((x, y, z) => z.All(result => result == (x[0] * y[0]) + (x[1] * y[1]) + (x[2] * y[2]) + (x[3] * y[3])))) { Console.WriteLine("Avx DotProduct failed on float:"); foreach (var item in floatTable.outArray) { Console.Write(item + ", "); } Console.WriteLine(); testResult = Fail; } } } return(testResult); }
public Intro() { var middleVector = Vector128.Create(1.0f); // middleVector = <1,1,1,1> middleVector = Vector128.CreateScalar(-1.0f); // middleVector = <-1,0,0,0> var floatBytes = Vector64.AsByte(Vector64.Create(1.0f, -1.0f)); // floatBytes = <0, 0, 128, 63, 0, 0, 128, 191> if (Avx.IsSupported) { var left = Vector256.Create(-2.5f); // <-2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5> var right = Vector256.Create(5.0f); // <5, 5, 5, 5, 5, 5, 5, 5> Vector256 <float> result = Avx.AddSubtract(left, right); // result = <-7.5, 2.5, -7.5, 2.5, -7.5, 2.5, -7.5, 2.5>xit left = Vector256.Create(-1.0f, -2.0f, -3.0f, -4.0f, -50.0f, -60.0f, -70.0f, -80.0f); right = Vector256.Create(0.0f, 2.0f, 3.0f, 4.0f, 50.0f, 60.0f, 70.0f, 80.0f); result = Avx.UnpackHigh(left, right); // result = <-3, 3, -4, 4, -70, 70, -80, 80> result = Avx.UnpackLow(left, right); // result = <-1, 1, -2, 2, -50, 50, -60, 60> result = Avx.DotProduct(left, right, 0b1111_0001); // result = <-30, 0, 0, 0, -17400, 0, 0, 0> bool testResult = Avx.TestC(left, right); // testResult = true testResult = Avx.TestC(right, left); // testResult = false Vector256 <float> result1 = Avx.Divide(left, right); var plusOne = Vector256.Create(1.0f); result = Avx.Compare(right, result1, FloatComparisonMode.OrderedGreaterThanNonSignaling); result = Avx.Compare(right, result1, FloatComparisonMode.UnorderedNotLessThanNonSignaling); left = Vector256.Create(0.0f, 3.0f, -3.0f, 4.0f, -50.0f, 60.0f, -70.0f, 80.0f); right = Vector256.Create(0.0f, 2.0f, 3.0f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f); Vector256 <float> nanInFirstPosition = Avx.Divide(left, right); left = Vector256.Create(1.1f, 3.3333333f, -3.0f, 4.22f, -50.0f, 60.0f, -70.0f, 80.0f); Vector256 <float> InfInFirstPosition = Avx.Divide(left, right); left = Vector256.Create(-1.1f, 3.0f, 1.0f / 3.0f, MathF.PI, -50.0f, 60.0f, -70.0f, 80.0f); right = Vector256.Create(0.0f, 2.0f, 3.1f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f); Vector256 <float> compareResult = Avx.Compare(left, right, FloatComparisonMode.OrderedGreaterThanNonSignaling); // compareResult = <0, NaN, 0, NaN, 0, NaN, 0, NaN> Vector256 <float> mixed = Avx.BlendVariable(left, right, compareResult); // mixed = <-1, 2, -3, 2, -50, -60, -70, -80> //left = Vector256.Create(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); //right = Vector256.Create(1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f); Vector256 <float> other = right = Vector256.Create(0.0f, 2.0f, 3.0f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f); bool bRes = Avx.TestZ(plusOne, compareResult); bool bRes2 = Avx.TestC(plusOne, compareResult); bool allTrue = !Avx.TestZ(compareResult, compareResult); compareResult = Avx.Compare(nanInFirstPosition, right, FloatComparisonMode.OrderedEqualNonSignaling); // compareResult = <0, NaN, 0, NaN, 0, NaN, 0, NaN> compareResult = Avx.Compare(nanInFirstPosition, right, FloatComparisonMode.UnorderedEqualNonSignaling); compareResult = Avx.Compare(InfInFirstPosition, right, FloatComparisonMode.UnorderedNotLessThanOrEqualNonSignaling); compareResult = Avx.Compare(InfInFirstPosition, right, FloatComparisonMode.OrderedGreaterThanNonSignaling); var left128 = Vector128.Create(1.0f, 2.0f, 3.0f, 4.0f); var right128 = Vector128.Create(2.0f, 3.0f, 4.0f, 5.0f); Vector128 <float> compResult128 = Sse.CompareGreaterThan(left128, right128); // compResult128 = <0, 0, 0, 0> int res = Avx.MoveMask(compareResult); if (Fma.IsSupported) { Vector256 <float> resultFma = Fma.MultiplyAdd(left, right, other); // = left * right + other for each element resultFma = Fma.MultiplyAddNegated(left, right, other); // = -(left * right + other) for each element resultFma = Fma.MultiplySubtract(left, right, other); // = left * right - other for each element Fma.MultiplyAddSubtract(left, right, other); // even elements (0, 2, ...) like MultiplyAdd, odd elements like MultiplySubtract } result = Avx.DotProduct(left, right, 0b1010_0001); // result = <-20, 0, 0, 0, -10000, 0, 0, 0> result = Avx.Floor(left); // result = <-3, -3, -3, -3, -3, -3, -3, -3> result = Avx.Add(left, right); // result = <2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5> result = Avx.Ceiling(left); // result = <-2, -2, -2, -2, -2, -2, -2, -2> result = Avx.Multiply(left, right); // result = <-12.5, -12.5, -12.5, -12.5, -12.5, -12.5, -12.5, -12.5> result = Avx.HorizontalAdd(left, right); // result = <-5, -5, 10, 10, -5, -5, 10, 10> result = Avx.HorizontalSubtract(left, right); // result = <0, 0, 0, 0, 0, 0, 0, 0> double[] someDoubles = new double[] { 1.0, 3.0, -2.5, 7.5, 10.8, 0.33333 }; double[] someOtherDoubles = new double[] { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; double[] someResult = new double[someDoubles.Length]; float[] someFloats = new float[] { 1, 2, 3, 4, 10, 20, 30, 40, 0 }; float[] someOtherFloats = new float[] { 1, 1, 1, 1, 1, 1, 1, 1 }; unsafe { fixed(double *ptr = &someDoubles[1]) { fixed(double *ptr2 = &someResult[0]) { Vector256 <double> res2 = Avx.LoadVector256(ptr); // res2 = <3, -2.5, 7.5, 10.8> Avx.Store(ptr2, res2); } } fixed(float *ptr = &someFloats[0]) { fixed(float *ptr2 = &someOtherFloats[0]) { Vector256 <float> res2 = Avx.DotProduct(Avx.LoadVector256(ptr), Avx.LoadVector256(ptr2), 0b0001_0001); //Avx.Store(ptr2, res2); } } } } }