コード例 #1
0
    public override void HandleEvent(QMsg msg)
    {
        AvoidMsg am = msg as AvoidMsg;

        AvoidControll_E ace = am.controllmode;

        switch (ace)
        {
        case AvoidControll_E.Edit:
            break;

        case AvoidControll_E.Save:
            break;

        case AvoidControll_E.Remove:
            break;

        case AvoidControll_E.HiddenSingle:
        case AvoidControll_E.DisplaySingle:
        case AvoidControll_E.HiddenAll:
        case AvoidControll_E.DisplayAll:
            DisplayControll(ace);
            break;

        default:
            break;
        }
    }
コード例 #2
0
    public void HandleEvent(QMsg msg)
    {
        AvoidMsg am = msg as AvoidMsg;

        AvoidControll_E ace = am.controllmode;

        currentcontrollmode = ace;

        currentcontrollindex = am.index;

        switch (currentcontrollmode)
        {
        case AvoidControll_E.Ido:
            break;

        case AvoidControll_E.Edit:
            OnEdit();
            break;

        case AvoidControll_E.Save:
            OnSave();
            break;

        case AvoidControll_E.Remove:
            OnRemove();
            break;

        default:
            break;
        }
    }
コード例 #3
0
    void Send(AvoidControll_E ace, int _index = -1)
    {
        QMsg useravoidmsg = new AvoidMsg()
        {
            EventID = (int)Avoid_E.Begin, controllmode = ace, index = _index
        };

        AvoidManager.Instance.SendMsg(useravoidmsg);
    }
コード例 #4
0
    void DisplayControll(AvoidControll_E ace)
    {
        switch (ace)
        {
        case AvoidControll_E.HiddenSingle:
        case AvoidControll_E.HiddenAll:
            ControllMesh(false);
            break;

        case AvoidControll_E.DisplaySingle:
        case AvoidControll_E.DisplayAll:
            ControllMesh(true);
            break;

        default:
            break;
        }
    }
コード例 #5
0
    void Start()
    {
        GameObject prefab = transform.Find("Panel/Scroll View/Viewport/Content/AvoidvacancyItem").gameObject;
        Transform  parent = prefab.transform.parent;

        InitPool(10, prefab);

        transform.Find("Panel/AddButton").GetComponent <Button>().onClick.AddListener(() =>
        {
            GameObject go = SpawnChildren(SpawnChild.FirstPoolItem, parent);
            int index     = go.transform.parent.childCount - 2;

            //添加(只表现在UI上)
            childmap.Add(index, go);
            go.GetComponentInChildren <Text>().text = "第" + (index + 1) + "个避空位";
            //删除
            go.transform.Find("Button").GetComponent <Button>().onClick.AddListener(() =>
            {
                Destroy(go);
                childmap.Remove(index);
                Send(AvoidControll_E.Remove, index);
            });
            //编辑
            go.transform.Find("Button (1)").GetComponent <Button>().onClick.AddListener(() =>
            {
                transform.Find("Panel (2)").gameObject.SetActive(true);
                Send(AvoidControll_E.Edit, index);
                if (lastchoise == index)
                {
                    return;
                }
                go.GetComponent <Image>().color = Color.green;
                if (childmap.ContainsKey(lastchoise))
                {
                    childmap[lastchoise].GetComponent <Image>().color = Color.gray;
                }
                lastchoise = index;
            });
            //显示/隐藏
            go.transform.Find("Toggle").GetComponent <Toggle>().onValueChanged.AddListener((iSon) =>
            {
                AvoidControll_E ace = AvoidControll_E.DisplaySingle;
                if (!iSon)
                {
                    ace = AvoidControll_E.HiddenSingle;
                }
                Send(ace, index);
            });
        });

        //隐藏/显示全部
        transform.Find("Panel/AllToggle").GetComponent <Toggle>().onValueChanged.AddListener((iSon) =>
        {
            AvoidControll_E ace = AvoidControll_E.DisplayAll;
            if (!iSon)
            {
                ace = AvoidControll_E.HiddenAll;
            }
            Send(ace);
        });


        //保存
        transform.Find("Panel (2)/Button").GetComponent <Button>().onClick.AddListener(() =>
        {
            transform.Find("Panel (2)").gameObject.SetActive(false);
            Send(AvoidControll_E.Save);
        });
        //取消
        transform.Find("Panel (2)/Button (1)").GetComponent <Button>().onClick.AddListener(() =>
        {
            transform.Find("Panel (2)").gameObject.SetActive(false);
            Send(AvoidControll_E.Cancle);
        });
        //重置
        transform.Find("Panel (2)/Button (2)").GetComponent <Button>().onClick.AddListener(() =>
        {
            transform.Find("Panel (2)").gameObject.SetActive(false);
            // MSGCenter.Execute(Enums.AvoidvacancyControll.Reset.ToString());
        });
    }