コード例 #1
0
        public IEnumerator SetTheCorrectMaterialWhenLoadingMultipleTimes()
        {
            avatarModel = AvatarShapeTestHelpers.GetTestAvatarModel("test", "TestAvatar.json");
            avatarShape.avatarRenderer.ApplyModel(avatarModel, null, null);
            avatarShape.avatarRenderer.ApplyModel(avatarModel, null, null);
            avatarShape.avatarRenderer.ApplyModel(avatarModel, null, null);

            bool lastUpdateIsDone = false;

            avatarShape.avatarRenderer.ApplyModel(avatarModel, () => lastUpdateIsDone = true, null);

            yield return(new DCL.WaitUntil(() => lastUpdateIsDone));

            var             wearableControllers = AvatarRenderer_Mock.GetWearableMockControllers(avatarShape.avatarRenderer);
            List <Material> materials           = new List <Material>();

            foreach (var wearableControllerMock in wearableControllers.Values)
            {
                if (wearableControllerMock.category == WearableLiterals.Categories.EYES || wearableControllerMock.category == WearableLiterals.Categories.EYEBROWS || wearableControllerMock.category == WearableLiterals.Categories.MOUTH)
                {
                    continue;
                }

                materials.AddRange(wearableControllerMock.myAssetContainer.GetComponentsInChildren <Renderer>().SelectMany(x => x.materials).ToList());
            }

            Assert.IsTrue(materials.All(x => x.shader.name == "DCL/Toon Shader"));
        }
コード例 #2
0
        public ActionResult Create([Bind(Include =
                                             "Id," +
                                             "Name," +
                                             "Description," +
                                             "Uri," +
                                             "")] AvatarModel data)
        {
            try
            {
                if (ModelState.IsValid)
                {
                    if (data == null)
                    {
                        return(RedirectToAction("Error", new { route = "Home", action = "Error" }));
                    }

                    if (string.IsNullOrEmpty(data.Id))
                    {
                        return(View(data));
                    }

                    avatarBackend.Create(data);

                    return(RedirectToAction("Index"));
                }

                // Send back for edit
                return(View(data));
            }
            catch
            {
                return(RedirectToAction("Error", new { route = "Home", action = "Error" }));
            }
        }
コード例 #3
0
    public static HashSet <int> GetModelOfFXs(int modelID)
    {
        ResourceManager.InitModelData();
        AvatarModel avatarModel = DataReader <AvatarModel> .Get(modelID);

        if (avatarModel == null)
        {
            string text = "AvatarModel表找不到数据, id = " + modelID;
            UIManagerControl.Instance.ShowToastText(text);
            return(null);
        }
        if (ResourceManager.m_modelFxs.ContainsKey(avatarModel.action))
        {
            return(ResourceManager.m_modelFxs.get_Item(avatarModel.action));
        }
        string text2 = string.Concat(new object[]
        {
            "Tools/PreprocessBeforeBuild, model数据索引中没有找到特效key, key = ",
            avatarModel.action,
            ", modelId = ",
            modelID
        });

        UIManagerControl.Instance.ShowToastText(text2);
        return(null);
    }
コード例 #4
0
    private IEnumerator loadRenderGameObjects(DCustomEquipment[] outfit, AvatarAnimationFrame avatarFrame)
    {
        if (avatarInstance != null)
        {
            continueAvatarRender = false;
            cleanupRenderObjects();
            yield return(null);
        }
        while (lightingRig != null && !lightingRig.IsReady)
        {
            yield return(null);
        }
        AssetRequest <GameObject> assetRequest = null;

        try
        {
            assetRequest = Content.LoadAsync(uiAvatarPrefabContentKey);
        }
        catch (Exception ex)
        {
            Log.LogError(this, $"Could not load UI Avatar penguin asset {uiAvatarPrefabContentKey.Key}. Message: {ex.Message}");
        }
        if (assetRequest != null)
        {
            yield return(assetRequest);

            avatarInstance = UnityEngine.Object.Instantiate(assetRequest.Asset);
            DCustomOutfit avatarOutfit = default(DCustomOutfit);
            avatarOutfit.Equipment = outfit;
            avatarImageSet         = false;
            continueAvatarRender   = true;
            AvatarModel avatarModel = avatarInstance.GetComponent <AvatarModel>();
            yield return(AvatarRenderer.RenderOutfit(beakColor: avatarModel.BeakColor, bellyColor: avatarModel.BellyColor, bodyColor: useBodyColor ? bodyColor : avatarModel.BodyColor, outfit: avatarOutfit, cameraData: imageBuilderCameraData, avatarGO: avatarInstance, onProcessModel: onProcessAnimationFrame, animationFrame: avatarFrame));
        }
    }
コード例 #5
0
        protected override IEnumerator SetUp()
        {
            yield return(base.SetUp());

            avatarModel = new AvatarModel()
            {
                name      = " test",
                hairColor = Color.white,
                eyeColor  = Color.white,
                skinColor = Color.white,
                bodyShape = WearableLiterals.BodyShapes.FEMALE,
                wearables = new List <string>()
                {
                }
            };

            AvatarTestHelpers.CreateTestCatalog();

            var avatarShape = AvatarTestHelpers.CreateAvatarShape(scene, avatarModel);

            yield return(new DCL.WaitUntil(() => avatarShape.everythingIsLoaded, 20));

            avatarRenderer = avatarShape.avatarRenderer;
            animator       = avatarRenderer.animator;
        }
コード例 #6
0
    public ActorModel JustCreateUIModel(int uid, int modelId, AvatarModel dataAM, bool model_active, string model_layer, Vector2 offsetlocalPos)
    {
        ActorModel actorModel = ModelPool.Instance.Get(modelId);

        if (actorModel == null)
        {
            return(null);
        }
        this.m_models.set_Item(uid, actorModel);
        actorModel.ModelType  = ActorModelType.UI;
        actorModel.ModelLayer = model_layer;
        NavMeshAgent component = actorModel.GetComponent <NavMeshAgent>();

        if (component != null)
        {
            component.set_enabled(false);
        }
        ModelDisplayManager.RefreshInitLocalPosition(actorModel, offsetlocalPos);
        actorModel.get_transform().set_localEulerAngles(new Vector3(0f, dataAM.modelProjRotateRevise, 0f));
        actorModel.get_transform().set_localScale(Vector3.get_one() * dataAM.scale);
        actorModel.ShowShadow(false, modelId);
        actorModel.ChangeToIdle();
        actorModel.get_gameObject().SetActive(model_active);
        return(actorModel);
    }
コード例 #7
0
ファイル: LoadingRes.cs プロジェクト: unseen-code/tianqi_src
    private void PreloadModel(ResWeight.ResType type)
    {
        if (ResWeight.IsLoadFinished(type))
        {
            this.JustLoadNextResource(ResWeight.ResType.none);
            return;
        }
        using (HashSet <int> .Enumerator enumerator = LoadingRes.m_load_modelIds.GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                int         current     = enumerator.get_Current();
                AvatarModel avatarModel = DataReader <AvatarModel> .Get(current);

                if (avatarModel == null)
                {
                    this.LoadSuccessWithCheck(type);
                }
                else
                {
                    AssetManager.LoadAssetWithPool(avatarModel.path, delegate(bool isSuccess)
                    {
                        this.LoadSuccessWithCheck(type);
                    });
                }
            }
        }
    }
コード例 #8
0
    internal AvatarModel GetAndRemoveModel()
    {
        AvatarModel pam = Model;

        Model = null;
        return(pam);
    }
コード例 #9
0
ファイル: ActorPool.cs プロジェクト: unseen-code/tianqi_src
    protected T SetGameObject(GameObject obj, int guid)
    {
        if (obj.get_transform().get_parent() != this.root)
        {
            obj.get_transform().set_parent(this.root.get_transform());
        }
        obj.SetActive(false);
        T t = obj.AddUniqueComponent <T>();

        t.resGUID      = guid;
        t.InstanceID   = t.GetInstanceID();
        t.GameObjectID = obj.GetInstanceID();
        t.pool         = this;
        this.Pools.Add(t);
        if (!(t is ActorFX))
        {
            if (!(t is ActorFXSpine))
            {
                obj.SetActive(true);
            }
        }
        if (t is ActorParent && DataReader <AvatarModel> .Contains(guid))
        {
            AvatarModel avatarModel = DataReader <AvatarModel> .Get(guid);

            obj.get_transform().set_localScale(Vector3.get_one() * avatarModel.scale);
            obj.get_transform().set_localPosition(Vector3.get_zero());
            obj.GetComponentsInChildren <Animator>(true)[0].set_cullingMode((avatarModel.alwaysVisible <= 0) ? 1 : 0);
            (t as ActorParent).IsLockModelDir = (avatarModel.lockDirection == 1);
        }
        return(t);
    }
コード例 #10
0
ファイル: AvatarRenderer.cs プロジェクト: yemel/explorer
        public void CleanupAvatar()
        {
            StopLoadingCoroutines();

            eyebrowsController?.CleanUp();
            eyebrowsController = null;

            eyesController?.CleanUp();
            eyesController = null;

            bodyShapeController?.CleanUp();
            bodyShapeController = null;

            using (var iterator = wearableControllers.GetEnumerator())
            {
                while (iterator.MoveNext())
                {
                    iterator.Current.Value.CleanUp();
                }
            }

            wearableControllers.Clear();
            model          = null;
            isLoading      = false;
            OnFailEvent    = null;
            OnSuccessEvent = null;
        }
コード例 #11
0
        public void Controller_Avatar_Create_Post_Valid_Should_Return_Index_Page()
        {
            // Arrange
            AvatarController controller = new AvatarController();

            var data = new AvatarModel
            {
                Description = "description",
                Id          = "abc",
                Name        = "Name",
                Uri         = "picture"
            };

            // Act
            var result = (RedirectToRouteResult)controller.Create(data);

            // Assert
            Assert.AreEqual("Index", result.RouteValues["action"], TestContext.TestName);
            // No need to check the route, Assert.AreEqual("Avatar", result.RouteValues["route"], TestContext.TestName);

            // Check that the item is created
            var resultAvatar = AvatarBackend.Instance.Read("abc");

            Assert.AreEqual(data.Id, resultAvatar.Id, TestContext.TestName);

            // Reset the Avatars
            AvatarBackend.Instance.Reset();
        }
コード例 #12
0
ファイル: AvatarRenderer.cs プロジェクト: menduz/explorer
        public void ApplyModel(AvatarModel model, Action onSuccess, Action onFail)
        {
            this.model = model;

            Action onSuccessWrapper = null;
            Action onFailWrapper    = null;

            onSuccessWrapper = () => { onSuccess?.Invoke(); this.OnSuccessEvent -= onSuccessWrapper; };
            onFailWrapper    = () => { onFail?.Invoke(); this.OnFailEvent -= onFailWrapper; };

            this.OnSuccessEvent += onSuccessWrapper;
            this.OnFailEvent    += onFailWrapper;

            isLoading = false;

            StopLoadingCoroutines();

            if (this.model == null)
            {
                ResetAvatar();
                this.OnSuccessEvent?.Invoke();
                return;
            }

            isLoading     = true;
            loadCoroutine = CoroutineStarter.Start(LoadAvatar());
        }
コード例 #13
0
    protected void GetAsyncModel(Transform root, int modelID, Action callback)
    {
        AvatarModel avatarModelData = DataReader <AvatarModel> .Get(modelID);

        if (avatarModelData == null)
        {
            return;
        }
        this.asyncModelIDs.Add(GameObjectLoader.Instance.Get(avatarModelData.path, delegate(GameObject obj)
        {
            if (obj == null)
            {
                Debug.LogError(string.Format("马上联系左总,GameObjectLoader.Instance.Get拿到空值,路径是{0}", avatarModelData.path));
                return;
            }
            obj.SetActive(true);
            obj.set_name(modelID.ToString());
            root.set_localScale(Vector3.get_one() * avatarModelData.scale);
            UGUITools.ResetTransform(obj.get_transform(), root);
            Animator[] componentsInChildren = obj.GetComponentsInChildren <Animator>(true);
            if (componentsInChildren.Length > 0)
            {
                componentsInChildren[0].set_cullingMode((avatarModelData.alwaysVisible <= 0) ? 1 : 0);
                AssetManager.AssetOfControllerManager.SetController(componentsInChildren[0], modelID, false);
            }
            if (callback != null)
            {
                callback.Invoke();
            }
        }));
    }
コード例 #14
0
        public ActionResult Delete([Bind(Include =
                                             "Id," +
                                             "Name," +
                                             "Description," +
                                             "Uri," +
                                             "Level," +
                                             "")] AvatarModel data)
        {
            if (!ModelState.IsValid)
            {
                // Send back for edit
                return(View(data));
            }

            if (data == null)
            {
                // Send to Error Page
                return(RedirectToAction("Error", new { route = "Home", action = "Error" }));
            }

            if (string.IsNullOrEmpty(data.Id))
            {
                // Send back for Edit
                return(View(data));
            }

            avatarBackend.Delete(data.Id);

            return(RedirectToAction("Index"));
        }
コード例 #15
0
        public ActionResult GetUserBlock(string userName)
        {
            try
            {
                User user = dr.UsersLogic.GetUserByUserName(userName);

                if (user != null)
                {
                    UserModel userModel = user;

                    Avatar avatar = dr.AvatarsLogic.GetUserAvatar(userModel.UserAvatarId);

                    if (avatar == null)
                    {
                        return(new HttpStatusCodeResult(HttpStatusCode.NotFound));
                    }

                    AvatarModel avatarModel = avatar;

                    ViewBag.Avatar = avatarModel;

                    return(this.PartialView(userModel));
                }
                else
                {
                    return(new HttpStatusCodeResult(HttpStatusCode.NotFound));
                }
            }
            catch (Exception)
            {
                return(this.View("~/Views/Shared/Error.cshtml"));
            }
        }
コード例 #16
0
    public void UpdateFromModel()
    {
        //to be destroyed?
        bool toBeDestroyed = false;

        if (Model != null)
        {
            foreach (CastedCard cc in Model.Effects)
            {
                if (cc.Params.ContainsKey(CastedCardParamType.Destroy))
                {
                    toBeDestroyed = true;
                }
            }
        }

        if (Model != null && (Model.ActualHealth <= 0 || toBeDestroyed))
        {
            //is dead
            _Model.GetMyHero().Minions.Remove(_Model);
            _Model = null;
        }

        AvatarModel heroModel = Model != null?Model.GetMyHero() : null;

        PanelAvatarCard.GetComponent <PanelAvatarCard>().PreviewModel(heroModel, Model, PanelMinigame.Me.ActualTurnModel.IsItYourMinion(Model) || PanelMinigame.Me.ActualTurnModel == heroModel);
    }
コード例 #17
0
ファイル: WearableItemsShould.cs プロジェクト: yemel/explorer
        protected override IEnumerator SetUp()
        {
            yield return(SetUp_SceneController());

            yield return(SetUp_CharacterController());

            if (avatarShape == null)
            {
                avatarModel = new AvatarModel()
                {
                    name      = " test",
                    hairColor = Color.white,
                    eyeColor  = Color.white,
                    skinColor = Color.white,
                    bodyShape = WearableLiterals.BodyShapes.FEMALE,
                    wearables = new List <string>()
                    {
                    }
                };
                catalog     = AvatarTestHelpers.CreateTestCatalogLocal();
                avatarShape = AvatarTestHelpers.CreateAvatarShape(scene, avatarModel);

                yield return(new DCL.WaitUntil(() => avatarShape.everythingIsLoaded, 20));
            }
        }
コード例 #18
0
        public static IEnumerator RenderOutfit(DCustomOutfit outfit, Color beakColor, Color bodyColor, Color bellyColor, ImageBuilderCameraData cameraData, GameObject avatarGO, Func <ModelRenderer, bool> onProcessModel, AvatarAnimationFrame animationFrame = null)
        {
            AvatarModel avatarModel = avatarGO.GetComponent <AvatarModel>();

            avatarModel.BeakColor  = beakColor;
            avatarModel.BodyColor  = bodyColor;
            avatarModel.BellyColor = bellyColor;
            avatarModel.ClearAllEquipment();
            avatarModel.ApplyOutfit(outfit);
            AvatarView avatarView = avatarGO.GetComponent <AvatarView>();

            yield return(new WaitUntil(() => avatarView.IsReady));

            ModelRendererConfig renderConfig = new ModelRendererConfig(avatarGO.transform, cameraData.ModelOffset, new Vector2(cameraData.IconSize, cameraData.IconSize));

            avatarGO.transform.Rotate(cameraData.ModelRotation);
            renderConfig.FieldOfView = cameraData.FieldOfView;
            ModelRenderer modelRenderer = new ModelRenderer(renderConfig);

            modelRenderer.RotateCamera(cameraData.CameraRotation);
            if (animationFrame != null)
            {
                Animator component = avatarGO.GetComponent <Animator>();
                component.Play(animationFrame.StateName, animationFrame.Layer, animationFrame.Time);
            }
            do
            {
                yield return(null);
            }while (onProcessModel(modelRenderer));
        }
コード例 #19
0
    void Start()
    {
        this.player = (Player)GameObject.FindGameObjectWithTag("Player").GetComponent("Player");

        this.eventService = (EventService)this.gameObject.GetComponent("EventService");
        this.eventService.successResponseHandler = new WebService.SuccessResponseHandler(this.HandleSendEventsSuccess);

        this.roomService = (RoomService)this.gameObject.GetComponent("RoomService");

        if (PlayerPrefs.HasKey("avatar"))
        {
            Debug.Log(PlayerPrefs.GetString("avatar"));

            AvatarModel avatar = JsonMapper.ToObject <AvatarModel>(PlayerPrefs.GetString("avatar"));

            if (avatar != null)
            {
                this.player.AvatarId = avatar.avatar_id;
                this.player.Name     = avatar.label;
                this.player.XP       = avatar.GetAttributeValue("xp");
                this.player.HP       = avatar.GetAttributeValue("hp");
            }
        }
        else
        {
            Debug.LogWarning("Started game with no avatar data.");
        }

        if (this.roomId != 0)
        {
            this.roomService.successResponseHandler = new WebService.SuccessResponseHandler(this.PopulateRoomContainers);
            this.roomService.GetRoom(this.roomId);
        }
    }
コード例 #20
0
    public void RefreshUI(MemberResume member)
    {
        if (!this.isInit)
        {
            this.InitUI();
        }
        this.UpdateTeamChatTip(null);
        this.m_memberResume = member;
        if (this.m_headIcon != null)
        {
            AvatarModel avatarModel = DataReader <AvatarModel> .Get(DataReader <RoleCreate> .Get((int)member.career).modle);

            ResourceManager.SetSprite(this.m_headIcon, GameDataUtils.GetIcon(avatarModel.icon));
        }
        base.FindTransform("num").GetComponent <Text>().set_text(member.hp + string.Empty);
        base.FindTransform("NameLab").GetComponent <Text>().set_text(member.name);
        base.FindTransform("LevelLab").GetComponent <Text>().set_text("Lv." + member.level.ToString());
        ResourceManager.SetSprite(this.m_spVIPLevel1, GameDataUtils.GetNumIcon10(member.vipLv, NumType.Yellow_light));
        ResourceManager.SetSprite(this.m_spVIPLevel2, GameDataUtils.GetNumIcon1(member.vipLv, NumType.Yellow_light));
        if (member.roleId == TeamBasicManager.Instance.MyTeamData.LeaderID)
        {
            this.m_leaderIcon.get_gameObject().SetActive(true);
        }
        else
        {
            this.m_leaderIcon.get_gameObject().SetActive(false);
        }
        base.FindTransform("InFightingStatusIcon").get_gameObject().SetActive(member.inFighting);
    }
コード例 #21
0
        private void UpdatePlayerStatus(AvatarModel model)
        {
            // Remove the player status if the userId changes
            if (playerStatus != null && (playerStatus.id != model.id || playerStatus.name != model.name))
            {
                DataStore.i.player.otherPlayersStatus.Remove(playerStatus.id);
            }

            if (string.IsNullOrEmpty(model?.id))
            {
                return;
            }

            bool isNew = false;

            if (playerStatus == null)
            {
                playerStatus = new PlayerStatus();
                isNew        = true;
            }
            playerStatus.id            = model.id;
            playerStatus.name          = model.name;
            playerStatus.isTalking     = model.talking;
            playerStatus.worldPosition = entity.gameObject.transform.position;
            if (isNew)
            {
                DataStore.i.player.otherPlayersStatus.Add(playerStatus.id, playerStatus);
            }
        }
コード例 #22
0
    protected List <Vector3> SetCityFakeDropWaitingPosition(int typeID, Vector3 originPos)
    {
        List <Vector3> list    = new List <Vector3>();
        Monster        monster = DataReader <Monster> .Get(typeID);

        if (monster == null)
        {
            return(list);
        }
        AvatarModel avatarModel = DataReader <AvatarModel> .Get(monster.model);

        if (monster == null)
        {
            return(list);
        }
        if (avatarModel.flopAngle == 0)
        {
            return(list);
        }
        int num = Random.Range(0, 360);

        for (float num2 = 0f; num2 < 360f; num2 += (float)avatarModel.flopAngle)
        {
            float   num3   = (float)avatarModel.flopRange * 0.01f * 0.5f + Random.get_value() * (float)avatarModel.flopRange * 0.01f * 0.5f;
            Vector3 vector = originPos + Quaternion.Euler(0f, (float)num + num2, 0f) * Vector3.get_forward() * num3;
            list.Add(vector);
        }
        return(list);
    }
コード例 #23
0
 private static void CameraSettingOfActorModel(Camera cameraRT, AvatarModel dataAM, float modelOffset)
 {
     if (dataAM.camProjRotRevise.get_Count() >= 2)
     {
         ModelDisplayManager.CameraSettingOfActorModel(cameraRT, new Vector3(0f, dataAM.camProjRotRevise.get_Item(0), dataAM.camProjRotRevise.get_Item(1)), dataAM.camProjPosRevise, modelOffset);
     }
 }
コード例 #24
0
    internal void Preview(AvatarModel hero, AvatarModel targetModel, WhereAmI whereAmI)
    {
        Card tmp = targetModel != null ? targetModel.Card : null;

        PreviewCard(hero, tmp, whereAmI);

        string effectsText = "";

        if (targetModel != null)
        {
            if (targetModel.Effects.Count > 0)
            {
                effectsText += "\n effects: ";
            }
            foreach (CastedCard cc in targetModel.Effects)
            {
                effectsText += "( ";
                foreach (KeyValuePair <CastedCardParamType, int> kvp in cc.Params)
                {
                    effectsText += kvp.Key + ": " + kvp.Value + ",";
                }
                effectsText += "),";
            }
        }

        TextDescription.GetComponent <Text>().text = tmp != null?(tmp.Describe(hero) + effectsText):"";
    }
コード例 #25
0
 public static AvatarModel GetPlayerAM()
 {
     if (ModelDisplayManager.PlayerAM == null)
     {
         ModelDisplayManager.PlayerAM = DataReader <AvatarModel> .Get(EntityWorld.Instance.EntSelf.FixModelID);
     }
     return(ModelDisplayManager.PlayerAM);
 }
コード例 #26
0
        public static AvatarModel GetTestAvatarModel(string name, string fileName)
        {
            var         avatarjson = File.ReadAllText(Utils.GetTestAssetsPathRaw() + "/Avatar/" + fileName);
            AvatarModel model      = JsonUtility.FromJson <AvatarModel>(avatarjson);

            model.name = name;
            return(model);
        }
コード例 #27
0
        public void Models_AvatarModel_Default_Instantiate_Should_Pass()
        {
            // Act
            var result = new AvatarModel();

            // Assert
            Assert.IsNotNull(result, TestContext.TestName);
        }
コード例 #28
0
    internal AvatarModel Cast(AvatarModel castingOn, Card c)
    {
        Hand.Remove(c);

        //minion
        if (c.CardPersistency == CardPersistency.Minion)
        {
            if (castingOn != null && !c.Params.ContainsKey(ParamType.ReplaceExisting))
            {
                //can not cast minion on other minion
                throw new Exception("Casting card: " + c.Name + " on " + castingOn.Card.Name + " this can not happen");
            }
            AvatarModel owner = GetMyHero();
            if (c.Params.ContainsKey(ParamType.ReplaceExisting))
            {
                owner = castingOn.GetMyHero();
                owner.Minions.Remove(castingOn);
                PanelMinigame.Me.AnimationRequests.Add(new AnimationRequestStruct(this, AnimationRequest.ReplaceMinionOn, castingOn));
            }
            else
            {
                PanelMinigame.Me.AnimationRequests.Add(new AnimationRequestStruct(this, AnimationRequest.PutMinionOnTile, castingOn));
            }
            castingOn = new AvatarModel(c, true, owner);
            //minions will be a flat structure. there is no need for deep one.
            owner.Minions.Add(castingOn);
        }

        //is null for totemic might. where the actual spell does nothing, the battlecry throws totem
        if (castingOn != null)
        {
            //check if there is already an effect like this and marked to remove. we will unmark it
            bool foundTheSame = false;
            foreach (CastedCard cc in castingOn.Effects)
            {
                if (cc.Card == c && cc.MarkedToRemove)
                {
                    cc.MarkedToRemove = false;
                    foundTheSame      = true;
                    break;
                }
            }

            if (!foundTheSame)
            {
                CastedCard castedCard = new CastedCard(this, castingOn, c);

                if (c.CardPersistency != CardPersistency.Instant && castedCard.Params.Count > 0)
                {
                    Debug.Log("Casting " + c.Name + " on " + castingOn.Card.Name);
                    castingOn.Effects.Add(castedCard);
                }
                //because of healing this has to be after adding castedCard to effect. (max health update then healing)
                castedCard.DealInstants(this, castingOn);
            }
        }
        return(castingOn);
    }
コード例 #29
0
        public static AvatarShape CreateAvatarShape(ParcelScene scene, AvatarModel model)
        {
            GLTFSceneImporter.budgetPerFrameInMilliseconds = float.MaxValue;
            DecentralandEntity entity = TestHelpers.CreateSceneEntity(scene);
            AvatarShape        shape  = TestHelpers.EntityComponentCreate <AvatarShape, AvatarModel>(scene, entity, model, CLASS_ID_COMPONENT.AVATAR_SHAPE);

            TestHelpers.SetEntityTransform(scene, entity, new Vector3(0, 0, 0), Quaternion.identity, Vector3.one);
            return(shape);
        }
コード例 #30
0
 public void Awake()
 {
     if (Model == null)
     {
         Model = GetComponent <AvatarModel>();
     }
     Model.PartChanged += model_PartChanged;
     Model.OutfitSet   += model_OutfitSet;
 }