public int __decode(byte[] binData, ref int pos) { this.retCode = Proto4z.BaseProtoObject.decodeUI16(binData, ref pos); this.baseInfo = new AvatarBaseInfo(); this.baseInfo.__decode(binData, ref pos); return(pos); }
public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); if (this.baseInfo == null) { this.baseInfo = new AvatarBaseInfo(); } data.AddRange(this.baseInfo.__encode()); return(data); }
public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); data.AddRange(Proto4z.BaseProtoObject.encodeUI16(this.retCode)); if (this.baseInfo == null) { this.baseInfo = new AvatarBaseInfo(); } data.AddRange(this.baseInfo.__encode()); return(data); }
public int __decode(byte[] binData, ref int pos) { this.baseInfo = new AvatarBaseInfo(); this.baseInfo.__decode(binData, ref pos); return(pos); }
public AvatarBaseInfoNotice(AvatarBaseInfo baseInfo) { this.baseInfo = baseInfo; }
public AvatarBaseInfoNotice() { baseInfo = new AvatarBaseInfo(); }
public AttachAvatarResp(ushort retCode, AvatarBaseInfo baseInfo) { this.retCode = retCode; this.baseInfo = baseInfo; }
public AttachAvatarResp() { retCode = 0; baseInfo = new AvatarBaseInfo(); }
public AttachAvatarResp(ushort retCode, AvatarBaseInfo baseInfo, AvatarPropMap props) { this.retCode = retCode; this.baseInfo = baseInfo; this.props = props; }
public AttachAvatarResp() { retCode = 0; baseInfo = new AvatarBaseInfo(); props = new AvatarPropMap(); }