public BoneMappingItem(int parent, int bone, int minStep, int maxStep, float lengthRatio, Vector3 dir, AvatarAutoMapper.Side side, bool optional, bool alwaysInclude, params string[] keywords) { this.parent = parent; this.bone = bone; this.minStep = minStep; this.maxStep = maxStep; this.lengthRatio = lengthRatio; this.dir = dir; this.side = side; this.optional = optional; this.alwaysInclude = alwaysInclude; this.keywords = keywords; this.children = (int[])null; }
public BoneMappingItem(int parent, int bone, int minStep, int maxStep, float lengthRatio, AvatarAutoMapper.Side side, params string[] keywords) { this = new AvatarAutoMapper.BoneMappingItem(parent, bone, minStep, maxStep, lengthRatio, Vector3.zero, side, false, false, keywords); }
public BoneMappingItem(int parent, int bone, int minStep, int maxStep, float lengthRatio, Vector3 dir, AvatarAutoMapper.Side side, params string[] keywords) : this(parent, bone, minStep, maxStep, lengthRatio, dir, side, false, false, keywords) { }
public BoneMappingItem(int parent, int bone, int minStep, int maxStep, float lengthRatio, AvatarAutoMapper.Side side, bool optional, bool alwaysInclude, params string[] keywords) : this(parent, bone, minStep, maxStep, lengthRatio, Vector3.zero, side, optional, alwaysInclude, keywords) { }