// Use this for initialization void Start() { enablecontrols = GameObject.Find("Mountain").GetComponent <MountainRot>(); AvalancheActive = GameObject.Find("AvalancheSpawner").GetComponent <Avalanche>(); DeathUIButton1 = GameObject.Find("Death UI Restart Button").GetComponent <Image>(); DeathUIButton2 = GameObject.Find("Death UI Main Menu Button").GetComponent <Image>(); WonUIButton1 = GameObject.Find("Won UI Restart Button").GetComponent <Image>(); WonUIButton2 = GameObject.Find("Won UI Main Menu Button").GetComponent <Image>(); WonUIScore = GameObject.Find("Won UI Score").GetComponent <Text>(); DeathBackground.gameObject.SetActive(false); WonBackground.gameObject.SetActive(false); PauseMenu.SetActive(false); Clouds = new List <GameObject>(); }
public IEnumerable <string> GetValidationErrors() { return(Glacier.GetValidationErrors().Union(Avalanche.GetValidationErrors())); }
public ICollection <string> GetValidationErrors() { return(Glacier.GetValidationErrors().Union(Avalanche.GetValidationErrors()).ToList()); }
// Use this for initialization void Start() { AvalancheSpawner = GameObject.Find("AvalancheSpawner").GetComponent <Avalanche>(); }