private AvailableLocals GetAvailableLocalListOfType(Type type, bool addMissing = false) { AvailableLocals locals; if (!_availableLocals.TryGetValue(type, out locals) && addMissing) { locals = new AvailableLocals(); _availableLocals.Add(type, locals); } return(locals); }
private AvailableLocals GetAvailableLocalListOfType(Type type, bool addMissing = false) { AvailableLocals locals; if (!_availableLocals.TryGetValue(type, out locals) && addMissing) { locals = new AvailableLocals(); _availableLocals.Add(type, locals); } return locals; }