static void Main(string[] args) { Config config = JsonConvert.DeserializeObject <Config>(File.ReadAllText("Config.json")); Audio = DiscordVoiceUtils.ReadFromFile(config.AudioPath); Nicknames = config.Nicknames; foreach (var inv in File.ReadAllLines(config.InvitesPath)) { AvailableGuilds.Enqueue(new GuildInfo(inv)); } StartAssignerAsync(); foreach (var token in File.ReadAllLines(config.TokensPath)) { try { new BroadcastClient(token); } catch (InvalidTokenException ex) { Console.WriteLine($"{ex.Token} is invalid!"); } } Thread.Sleep(-1); }
public async void PopulateGuildsAndChannels() { try { // Set busy state and indeterminate progress IsEnabled = false; Progress = -1; // Sanitize token TokenValue = TokenValue.Trim('"'); // Create token var token = new AuthToken( IsBotToken ? AuthTokenType.Bot : AuthTokenType.User, TokenValue); // Save token _settingsService.LastToken = token; // Clear guild to channel map _guildChannelsMap.Clear(); // Get DM channels { var guild = Guild.DirectMessages; var channels = await _dataService.GetDirectMessageChannelsAsync(token); // Order channels channels = channels.OrderBy(c => c.Name).ToArray(); _guildChannelsMap[guild] = channels; } // Get guild channels { var guilds = await _dataService.GetUserGuildsAsync(token); foreach (var guild in guilds) { var channels = await _dataService.GetGuildChannelsAsync(token, guild.Id); // Filter and order channels channels = channels.Where(c => c.Type == ChannelType.GuildTextChat).OrderBy(c => c.Name).ToArray(); _guildChannelsMap[guild] = channels; } } // Update available guilds AvailableGuilds = _guildChannelsMap.Keys.ToArray(); // Select the first guild SelectedGuild = AvailableGuilds.FirstOrDefault(); } catch (HttpErrorStatusCodeException ex) when(ex.StatusCode == HttpStatusCode.Unauthorized) { Notifications.Enqueue("Unauthorized – make sure the token is valid"); } catch (HttpErrorStatusCodeException ex) when(ex.StatusCode == HttpStatusCode.Forbidden) { Notifications.Enqueue("Forbidden – account may be locked by 2FA"); } finally { // Reset busy state and progress Progress = 0; IsEnabled = true; } }
public async void PopulateGuildsAndChannels() { // Create progress operation var operation = ProgressManager.CreateOperation(); try { // Sanitize token TokenValue = TokenValue.Trim('"'); // Create token var token = new AuthToken( IsBotToken ? AuthTokenType.Bot : AuthTokenType.User, TokenValue); // Save token _settingsService.LastToken = token; // Prepare available guild list var availableGuilds = new List <GuildViewModel>(); // Get direct messages { // Get fake guild var guild = Guild.DirectMessages; // Get channels var channels = await _dataService.GetDirectMessageChannelsAsync(token); // Create channel view models var channelViewModels = new List <ChannelViewModel>(); foreach (var channel in channels) { // Get fake category var category = channel.Type == ChannelType.DirectTextChat ? "Private" : "Group"; // Create channel view model var channelViewModel = _viewModelFactory.CreateChannelViewModel(channel, category); // Add to list channelViewModels.Add(channelViewModel); } // Create guild view model var guildViewModel = _viewModelFactory.CreateGuildViewModel(guild, channelViewModels.OrderBy(c => c.Category) .ThenBy(c => c.Model.Name) .ToArray()); // Add to list availableGuilds.Add(guildViewModel); } // Get guilds var guilds = await _dataService.GetUserGuildsAsync(token); foreach (var guild in guilds) { // Get channels var channels = await _dataService.GetGuildChannelsAsync(token, guild.Id); // Get category channels var categoryChannels = channels.Where(c => c.Type == ChannelType.Category).ToArray(); // Get text channels var textChannels = channels.Where(c => c.Type == ChannelType.GuildTextChat).ToArray(); // Create channel view models var channelViewModels = new List <ChannelViewModel>(); foreach (var channel in textChannels) { // Get category var category = categoryChannels.FirstOrDefault(c => c.Id == channel.ParentId)?.Name; // Create channel view model var channelViewModel = _viewModelFactory.CreateChannelViewModel(channel, category); // Add to list channelViewModels.Add(channelViewModel); } // Create guild view model var guildViewModel = _viewModelFactory.CreateGuildViewModel(guild, channelViewModels.OrderBy(c => c.Category) .ThenBy(c => c.Model.Name) .ToArray()); // Add to list availableGuilds.Add(guildViewModel); } // Update available guild list AvailableGuilds = availableGuilds; // Pre-select first guild SelectedGuild = AvailableGuilds.FirstOrDefault(); } catch (HttpErrorStatusCodeException ex) when(ex.StatusCode == HttpStatusCode.Unauthorized) { Notifications.Enqueue("Unauthorized – make sure the token is valid"); } catch (HttpErrorStatusCodeException ex) when(ex.StatusCode == HttpStatusCode.Forbidden) { Notifications.Enqueue("Forbidden – account may be locked by 2FA"); } finally { // Dispose progress operation operation.Dispose(); } }