internal void InitialiseDefaults(BuildTarget target) { Version = 2; EnableSafetyChecks = false; EnableBurstCompilation = true; EnableOptimisations = true; UsePlatformSDKLinker = false; // Only applicable for LLD targets (Windows/Mac/Linux) CpuMinTargetX32 = AvailX86Targets.SSE2; CpuMaxTargetX32 = AvailX86Targets.SSE4; CpuMinTargetX64 = AvailX64Targets.SSE2; CpuMaxTargetX64 = AvailX64Targets.SSE4; }
internal void InitialiseDefaults() { Version = 3; EnableSafetyChecks = false; EnableBurstCompilation = true; EnableOptimisations = true; EnableDebugInAllBuilds = false; UsePlatformSDKLinker = false; // Only applicable for desktop targets (Windows/Mac/Linux) CpuMinTargetX32 = 0; CpuMaxTargetX32 = 0; CpuMinTargetX64 = 0; CpuMaxTargetX64 = 0; CpuTargetsX32 = BitsetX86Targets.SSE2 | BitsetX86Targets.SSE4; CpuTargetsX64 = BitsetX64Targets.SSE2 | BitsetX64Targets.AVX2; }