public void Update <T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); UpdateParameterBase(ref parameter); Parameter = MemoryMarshal.Cast <byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0]; IsEnabled = parameter.IsEnabled; updateErrorInfo = new BehaviourParameter.ErrorInfo(); if (BufferUnmapped || parameter.IsNew) { ulong bufferSize = (ulong)Unsafe.SizeOf <int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf <AuxiliaryBufferHeader>(); bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize); bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize); BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped; if (!BufferUnmapped) { DspAddress sendDspAddress = WorkBuffers[0].GetReference(false); DspAddress returnDspAddress = WorkBuffers[1].GetReference(false); State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf <AuxiliaryBufferInfo>(); State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf <AuxiliaryBufferHeader>(); State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf <AuxiliaryBufferInfo>(); State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf <AuxiliaryBufferHeader>(); } } }
public void Update <T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); UpdateParameterBase(ref parameter); Parameter = MemoryMarshal.Cast <byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0]; IsEnabled = parameter.IsEnabled; updateErrorInfo = new BehaviourParameter.ErrorInfo(); if (BufferUnmapped || parameter.IsNew) { ulong bufferSize = (ulong)Unsafe.SizeOf <int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf <AuxiliaryBufferHeader>(); bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize); BufferUnmapped = sendBufferUnmapped; if (!BufferUnmapped) { DspAddress sendDspAddress = WorkBuffers[0].GetReference(false); // NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command. State.SendBufferInfo = sendDspAddress; State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf <AuxiliaryBufferHeader>(); State.ReturnBufferInfo = 0; State.ReturnBufferInfoBase = 0; } } }