// Use this for initialization void Awake() { sr = GetComponent <SpriteRenderer> (); rigidbody = GetComponent <Rigidbody2D> (); anim = GetComponent <AuxiliarAnim> (); fixedBubble = false; }
void Awake() { sr = GetComponent <SpriteRenderer> (); anim = GetComponent <AuxiliarAnim> (); rotateValue = 220f; t = transform; }
// Use this for initialization void Start() { anim = GetComponent <AuxiliarAnim> (); sr = GetComponent <SpriteRenderer> (); timeToWait = -10; initialPosition = transform.position; }
/*Recebe o pedido (resultado) e aceita-o se estiver na hora certa. Se não, retorna false*/ public bool addResultOrder(Order order) { if (waitingForResult) { gameManager.playAudioCoinClap(); resultValue = order; order.goToOperation(new Vector3(2.2f, 0, 0)); waitingForResult = false; bu_accept.transform.position = new Vector3(0, 0, 0); bu_accept.transform.localScale = new Vector3(0, 0, 0); AuxiliarAnim bu_a = bu_accept.GetComponent <AuxiliarAnim>(); bu_a.moveTo(new Vector3(1.5f, -2.5f, 0), 0.5f); bu_a.scaleTo(new Vector3(1, 1, 1), 0.5f); return(true); } if (order == resultValue) { order.backToInit(); waitingForResult = true; bu_accept.transform.position = new Vector3(0, -10, 0); } return(false); }
public void initMe() { sr = GetComponent <SpriteRenderer> (); rigidbody = GetComponent <Rigidbody2D> (); anim = GetComponent <AuxiliarAnim> (); sr_bright = transform.GetChild(1).gameObject.GetComponent <SpriteRenderer> (); anim_bright = transform.GetChild(1).gameObject.GetComponent <AuxiliarAnim> (); int rand = Random.Range(1, 19); forceDirection = new Vector2(Random.Range(-2.0f, 2.0f), Random.Range(-2.0f, 2.0f)); movingTo = false; explodeMe = false; removeMe = false; timeToRemoveMe = -10; timeToNewBright = 0.5f; transform.localScale = new Vector3(1, 1, 1); GetComponent <CircleCollider2D> ().enabled = true; if (rand <= 5) { //sr.color = Color.blue; sr.color = GameSethings.getColor(GameSethings.colorGame.BLUE); color = "Blue"; } else if (rand <= 10) { //sr.color = Color.yellow; sr.color = GameSethings.getColor(GameSethings.colorGame.YELLOW); color = "Yellow"; } else if (rand <= 15) { //sr.color = Color.red; sr.color = GameSethings.getColor(GameSethings.colorGame.RED); color = "Red"; } else if (rand == 16) { changeColorTo("Green"); color = "Green"; } else if (rand == 17) { //sr.color = new Color (0.98f, 0.6f, 0, 1); changeColorTo("Orange"); color = "Orange"; } else if (rand == 18) { //sr.color = new Color (0.52f, 0, 0.67f, 1); changeColorTo("Purple"); color = "Purple"; } transform.GetChild(0).gameObject.GetComponent <SpriteRenderer> ().color = Color.white; sr_bright.color = new Color(sr.color.r, sr.color.g, sr.color.b, 0); }
// Use this for initialization void Start() { sr = GetComponent <SpriteRenderer> (); sr.material.color = new Color(0, 0, 0, 0); onFade = false; totalTime = 1; onUnrightResult = false; anim = GetComponent <AuxiliarAnim> (); }
void Awake() { y_pos = 0; t = transform; timeToGoCash = -10; anim = GetComponent <AuxiliarAnim> (); onThrow = false; timeToDestroyMe = -10; }
// Use this for initialization void Start() { if (t_load == null) { t_load = transform.Find("Loading").transform; } timeToAnim = 0.1f; anim = GetComponent <AuxiliarAnim> (); timeToDestroy = -10; }
void Awake() { t = transform; initialPosition = t.position; initialScale = t.localScale; anim = GetComponent <AuxiliarAnim> (); choosed = false; onDesapear = false; onShowMe = false; onZoom = false; sr = GetComponent <SpriteRenderer> (); orderValue = 0; }
// Use this for initialization void Start() { sideFin = transform.Find("pivotSiderFin"); behindFin = transform.Find("pivotBehinderFin"); face = transform.Find("face"); //InitSparks Transform all_left_sparks = transform.Find("leftSparks"); Transform all_right_sparks = transform.Find("rightSparks"); sparks_left = new List <Spark> (); sparks_right = new List <Spark> (); for (int i = 0; i < all_left_sparks.childCount; i++) { sparks_left.Add(all_left_sparks.GetChild(i).GetComponent <Spark>()); } for (int i = 0; i < all_right_sparks.childCount; i++) { sparks_right.Add(all_right_sparks.GetChild(i).GetComponent <Spark>()); } setSparkColors(); upOnIddle = true; valueUpMe = maxValueIddle / 2; anim = GetComponent <AuxiliarAnim> (); quantLetfOnAnimaHit = 3; timeToAnimaHit = -10; bossLose = false; timeToDestroyMe = -10; finVelocity = 1; valueAccFinRotation = 0; }
// Use this for initialization void Start() { if (GameSettings.useSum) { choosedOp = sum; } else if (GameSettings.useSub) { choosedOp = sub; } else if (GameSettings.useMul) { choosedOp = mul; } choosedOp.gameObject.SetActive(true); choosedOp.gameObject.GetComponent <SpriteRenderer> ().material.color = new Color(0, 1, 0, 0); eq.gameObject.GetComponent <SpriteRenderer> ().material.color = new Color(0, 1, 0, 0); bu_verify.gameObject.GetComponent <SpriteRenderer> ().material.color = new Color(1, 1, 1, 0); onOperation = false; timeToNewTurn = -10; }
// Use this for initialization void Start() { anim = GetComponent <AuxiliarAnim> (); timeToDestroy = -10; }
// Use this for initialization void Start() { anim = GetComponent <AuxiliarAnim> (); timeToReload = -10; }
// Update is called once per frame void Update() { if (onOperation) { if (bu_cancel.transform.position.y == -10) { bu_cancel.transform.position = new Vector3(0, 0, 0); bu_cancel.transform.localScale = new Vector3(0, 0, 0); AuxiliarAnim bu_a = bu_cancel.GetComponent <AuxiliarAnim>(); bu_a.moveTo(new Vector3(-1.5f, -2.5f, 0), 0.5f); bu_a.scaleTo(new Vector3(1, 1, 1), 0.5f); } if (!onOperators && ((Mathf.Abs(cardB.transform.position.x - (t.localPosition.x + 2)) < 0.05f && cardB.transform.position.y == t.localPosition.y) || totalOperators == 1)) { initOperators(); onOperators = true; } if (((Input.GetMouseButtonUp(0)) || totalOperators == 1) && !GameSettings.panelOpened && !GameSettings.cardOnZoom) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, 1 << 9); if ((hit.collider != null) || totalOperators == 1 && !operationChoosed) { operationChoosed = true; Operator[] ops; if (totalOperators == 1) { ops = getAllOperators(); for (int i = 0; i < ops.Length; i++) { if (ops[i].isUseThis()) { op = ops[i]; } } } else { op = hit.collider.gameObject.GetComponent <Operator>(); op.animOnChoose(new Vector3(-0.9f, 0, 0)); } ops = getAllOperators(); for (int i = 0; i < ops.Length; i++) { if (!ops[i].gameObject.name.Equals(op.gameObject.name)) { ops[i].removeMeFromScene(); } } if (op == sub && cardA.getCardValue() < cardB.getCardValue()) { CardController c_aux = cardA; cardA = cardB; cardB = c_aux; cardA.moveCardTo(cardB.transform.position); } if (totalOperators > 1) { cardB.moveCardTo(new Vector3(0.2f, 0, 0)); } cardA.toScale(1f, 0.25f); cardB.toScale(1f, 0.25f); waitingForResult = true; equals.fadeTo(1, 0.5f); int value = -99999; int a = cardA.getCardValue(); int b = cardB.getCardValue(); if (op == sum) { value = a + b; } else if (op == sub) { value = a - b; } else if (op == mul) { value = a * b; } else { value = a / b; } if (totalOperators > 1) { gameManager.playAudioBu_press(); } gameManager.initOrders(value); } if (Input.GetMouseButtonUp(0)) { hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, 1 << 5); //9 is the UI Layer if (hit.collider != null && !buttonPressed) { if (hit.collider.gameObject.name.Equals("bu_cancel")) { AuxiliarAnim bu_an = hit.collider.gameObject.GetComponent <AuxiliarAnim>(); if (!bu_an.isOnMove() && !bu_an.isOnScale()) { gameManager.playAudioBu_press(); Debug.Log("BU PRESSED DE CANCEL OPERATION!"); cancelOperation(); buttonPressed = true; } } else if (hit.collider.gameObject.name.Equals("bu_verify")) { AuxiliarAnim bu_an = hit.collider.gameObject.GetComponent <AuxiliarAnim>(); if (!bu_an.isOnMove() && !bu_an.isOnScale()) { cardA.setEnableClick(false); cardB.setEnableClick(false); verifyOperation(); buttonPressed = true; } } } } } } }
// Use this for initialization void Start() { t = transform; timeToAnimOnReceive = -10; anim = GetComponent <AuxiliarAnim> (); }