public static Autotiler.Generated GenerateOverlay(this Autotiler tiler, VirtualMap <char> tileMap, int x, int y, VirtualMap <char> mapData) { Autotiler.Behaviour behaviour = new Autotiler.Behaviour { EdgesExtend = true, EdgesIgnoreOutOfLevel = true, PaddingIgnoreOutOfLevel = true }; return(tiler.Generate(mapData, x, y, tileMap, behaviour)); }
public static Autotiler.Generated GenerateOverlay(this Autotiler tiler, VirtualMap <char> tileMap, int x, int y, VirtualMap <char> mapData, Autotiler.Behaviour behaviour) { return(tiler.Generate(mapData, x, y, tileMap, behaviour)); }